by Benoit » Thu Jan 27, 2005 9:21 pm
<blockquote>Tekken was better than Virtua Fighter, yet the conversion to PSX was flawless (let alone Toshinden). Also Sony broke that "arcade always better" taboo by making their architechture into the arcade standard (namely the "System 9", so what you saw in the arcade was exactly what you saw in your console, a thing which Sega didn't want to do until (several) years later, when they turned their PowerPC monster into the Dreamcast. They took too long, I call that being lazy.</blockquote><br>I seriously doubt that it was the same graphics. Arcade is always more advanced; Sony didn't change that. The original Virtua Fighter was not pretty, while the original Tekken was, sort of. You can't base your arguement on that.<br> <blockquote>No need, there are plenty of other Saturn games which are an example of how the Sega Saturn didn't do 3D. The Saturn was a cute console if you look at it for what it is, a genesis on steroids, just not as succesful (also I never forgave Sega for killing Shinobi with that crappy Saturn game).</blockquote><br>And there are plenty of PSX games which show crappy 3D. So what's your point? As I said, the Saturn was harder to program for, which often lead to not-so-good results. There are enough examples of Saturn games handling 3D well, so my point still stands. You can't dismiss those games even though there are others that don't look as good.<br> <blockquote>Well, sitting next to me I have a small army of Dreamcast pirated discs which can tell you how well "piracy protected" the Dreamcast was.</blockquote><br>I never claimed that it was perfect. All protection gets cracked eventually.<br> <blockquote>...and precisely, they opted for that GD format because it was cheap and could be done with off-the-shelf parts. If they had only minded to chip in a little more coin to go DVD perhaps they would have lasted a couple of months longer.</blockquote><br>It being cheaper is a good thing both for Sega and the developers, as it means less costs for producing games.<br>There was no problem with the amount of disc space. Most games still fit on one disc.<br> <blockquote>Not only the rest of the world didn't follow, not even SEGA followed! They insisted on discriminating the american market, which happened to be the primary supporters of the console, something not too bright if you ask me.</blockquote><br>Are you still whining about Shenmue 2? Sega got paid by M$ to not release the game in the US, and offered to pay for the voice acting. This was all a plan to get the game on the XBox, of course.<br><p>[size=small][Edit by Benoit on [TIME]1107450662[/TIME]][/size]