A somewhat strange question about the upcoming PS Remake

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A somewhat strange question about the upcoming PS Remake

Postby PSP » Thu Jan 27, 2005 3:11 am

EB Games pulls release dates out of their ass, states the wrong games that this trilogy is comprised of, and says PSII is about "Uncover[ing] the shocking secrets of the Montavian Society".<p>In short? EB sucks. My wife worked for them and can vouch. Don't trust them :P<p>-Corey<br><p>[size=small][Edit by PSP on [TIME]1106795586[/TIME]][/size]
PSP
 

A somewhat strange question about the upcoming PS Remake

Postby ROMeo » Thu Jan 27, 2005 7:50 am

<blockquote><i>Originally posted by Benoit</i><br>You fail to realize that arcade technology is always much more advanced than consoles.<br></blockquote><p>Tekken was better than Virtua Fighter, yet the conversion to PSX was flawless (let alone Toshinden). Also Sony broke that "arcade always better" taboo by making their architechture into the arcade standard (namely the "System 9"), so what you saw in the arcade was exactly what you saw in your console, a thing which Sega didn't want to do until (several) years later, when they turned their PowerPC monster into the Dreamcast. They took too long, I call that being lazy.<p><blockquote><br>Look at Burning Rangers for a great example of how the Sega Saturn CAN do good 3D.<br></blockquote><p>No need, there are plenty of other Saturn games which are an example of how the Sega Saturn didn't do 3D. The Saturn was a cute console if you look at it for what it is, a genesis on steroids, just not as succesful (also I never forgave Sega for killing Shinobi with that crappy Saturn game).<p><blockquote><br>They were not CDs, but special discs called GDs that could store 1 GB, and protected against piracy. And they were cheap.<br></blockquote><p>Well, sitting next to me I have a small army of Dreamcast pirated discs which can tell you how well "piracy protected" the Dreamcast was. ;)<p>...and precisely, they opted for that GD format because it was cheap and could be done with off-the-shelf parts. If they had only minded to chip in a little more coin to go DVD perhaps they would have lasted a couple of months longer.<p><blockquote><br>History didn't repeat. The Dreamcast actually sold a lot and was popular in the US. The rest of the world just didn't follow, and in the end not enough was sold.<br></blockquote><p>Not only the rest of the world didn't follow, not even SEGA followed! They insisted on discriminating the american market, which happened to be the primary supporters of the console, something not too bright if you ask me. You know what's sad? Just before the console went boom the console's sales were rocketing, but it was precisely their oh-so succesful marketing campaing that got them on red numbers.
ROMeo
 

A somewhat strange question about the upcoming PS Remake

Postby Benoit » Thu Jan 27, 2005 9:21 pm

<blockquote>Tekken was better than Virtua Fighter, yet the conversion to PSX was flawless (let alone Toshinden). Also Sony broke that "arcade always better" taboo by making their architechture into the arcade standard (namely the "System 9", so what you saw in the arcade was exactly what you saw in your console, a thing which Sega didn't want to do until (several) years later, when they turned their PowerPC monster into the Dreamcast. They took too long, I call that being lazy.</blockquote><br>I seriously doubt that it was the same graphics. Arcade is always more advanced; Sony didn't change that. The original Virtua Fighter was not pretty, while the original Tekken was, sort of. You can't base your arguement on that.<br> <blockquote>No need, there are plenty of other Saturn games which are an example of how the Sega Saturn didn't do 3D. The Saturn was a cute console if you look at it for what it is, a genesis on steroids, just not as succesful (also I never forgave Sega for killing Shinobi with that crappy Saturn game).</blockquote><br>And there are plenty of PSX games which show crappy 3D. So what's your point? As I said, the Saturn was harder to program for, which often lead to not-so-good results. There are enough examples of Saturn games handling 3D well, so my point still stands. You can't dismiss those games even though there are others that don't look as good.<br> <blockquote>Well, sitting next to me I have a small army of Dreamcast pirated discs which can tell you how well "piracy protected" the Dreamcast was.</blockquote><br>I never claimed that it was perfect. All protection gets cracked eventually.<br> <blockquote>...and precisely, they opted for that GD format because it was cheap and could be done with off-the-shelf parts. If they had only minded to chip in a little more coin to go DVD perhaps they would have lasted a couple of months longer.</blockquote><br>It being cheaper is a good thing both for Sega and the developers, as it means less costs for producing games.<br>There was no problem with the amount of disc space. Most games still fit on one disc.<br> <blockquote>Not only the rest of the world didn't follow, not even SEGA followed! They insisted on discriminating the american market, which happened to be the primary supporters of the console, something not too bright if you ask me.</blockquote><br>Are you still whining about Shenmue 2? Sega got paid by M$ to not release the game in the US, and offered to pay for the voice acting. This was all a plan to get the game on the XBox, of course.<br><p>[size=small][Edit by Benoit on [TIME]1107450662[/TIME]][/size]
Benoit
 

A somewhat strange question about the upcoming PS Remake

Postby ROMeo » Sat Jan 29, 2005 10:54 am

<blockquote><i>Originally posted by Benoit</i><br>I seriously doubt that it was the same graphics. Arcade is always more advanced;´<br></blockquote><p>Look on the internet for the specifications of old System 9, then look for the PSX's ones, you'll notice they're the same architechture. Precisely that's how they got Namco's exclusivity, they would make games for they and they alone, and in turn Sony gave them the arcade architechture for free. Later on System 9 became System 11 and so on, but 9 was the standard for a good while.<p><blockquote><i>Originally posted by Benoit</i><br>And there are plenty of PSX games which show crappy 3D. So what's your point?<br></blockquote><p>My point is that while the PSX got a lot of both good and bad games, the Saturn's good 3D games were as scarce as konami's good games for the genesis.<p><blockquote><i>Originally posted by Benoit</i><br>I never claimed that it was perfect. All protection gets craced eventually.<br></blockquote><p>"Eventually" for the dreamcast was barely a month after its release. Actually the most succesful format in that respect was the cube... took a looooooong while for the world to see cube pirated discs. <br> <br><blockquote><i>Originally posted by Benoit</i><br>Are you still whining about Shenmue 2?<br></blockquote><p>No, I'm whining about a loooooong series of discrimination towards the non-japanese market that started with the genesis Telemodem. Sega has always had that nasty habit of keeping half of the good stuff to Japan. Sheesh! Even today they won't receive any credit cards from Mexico for suscribing to PSO, I spent more money on long-distance calls to Sega of America than I spend on the PSO v.2 disc itself.<p><p>[size=small][Edit by ROMeo on [TIME]1106996285[/TIME]][/size]
ROMeo
 

A somewhat strange question about the upcoming PS Remake

Postby Siren » Sat Jan 29, 2005 3:56 pm

<irrelevant> <blockquote>You mean the Sega Game Gear. The Sega Nomad was released many years later, towards the end of the Genesis'/Mega Drive's life span. It seemed to be more an experiment. </blockquote> <br>I stand corrected. Heheh, I wasn't exactly part of the early handhelds era.</irrelevant>
Siren
 

A somewhat strange question about the upcoming PS Remake

Postby Arkhan » Tue Feb 01, 2005 2:38 pm

EB is mentally retarded. The workers don't know anything! >_< one was talking about nintendo DS asking if it was going to have 2 working screens....or just one for backup...wtf?<p>OOo and btw, yeah, Sega is bad with timing. Dreamcast is a dial up version of Xbox more or less....that system is perfect in my opinion but...it didnt catch on :(.<p>I asked EB workers about new phantasy star things, and they didn't even know what phantasy star is...bunch of morons! >_<, they also think Counterstrike is a fun game...I don't go to EB anymore haha.
Arkhan
 

A somewhat strange question about the upcoming PS Remake

Postby Lord Khyron » Tue Feb 01, 2005 4:49 pm

Actually, many system 9 arcade games look like crap on the original PSX.<p>The ray Crisis series, Street Fighter EX, Soul Edge/Blade<p>Arcade ports to the PSX of the "Supposed same system specs as the Sony Arcade systems" always sucked on PSX. Trust me, I would know!<p>I can't believe you're disregarding reason and fact to believe that crap that Sony puts out when they obviously lie about their system specs.
Lord Khyron
 

A somewhat strange question about the upcoming PS Remake

Postby ROMeo » Wed Feb 02, 2005 6:11 am

<blockquote><i>Originally posted by Lord Khyron</i><br>Actually, many system 9 arcade games look like crap on the original PSX.<p>The ray Crisis series, Street Fighter EX, Soul Edge/Blade<br></blockquote><p>All namco games for the System 9 were carbon-copies on the PSX, Soul Edge, on the other side, was built already under the System 11 architecture, hence the differences.<p>Also, Capcom, as all the big game houses, has several different developer teams, so it's most likely the Street Fighter team (who didn't have any need to move on to 3d until EX) was not the same team as say, Resident Evil team (who did an exelent job)... also, and I hope not to hurt any sensibilities here, but SF EX was crap regardless of home or arcade version... the arcade itself looked like a Saturn game IMHO. :P
ROMeo
 

A somewhat strange question about the upcoming PS Remake

Postby LaconianShot » Wed Feb 02, 2005 11:12 pm

Khyron's going to have my ass here, but...<br>SF EX wasn't really even SF. I'm sorry, but it feels like entirely different game. I don't think much of it.
LaconianShot
 

A somewhat strange question about the upcoming PS Remake

Postby Arkhan » Wed Feb 02, 2005 11:28 pm

<blockquote><i>Originally posted by LaconianShot</i><p>Khyron's going to have my ass here, but...<br>SF EX wasn't really even SF. I'm sorry, but it feels like entirely different game. I don't think much of it.<br></blockquote><p>I had street fighter EX plus alpha and it wasn't a very fun game. It was tekken with cooler characters. but still had the boring gameplay.
Arkhan
 

A somewhat strange question about the upcoming PS Remake

Postby Lord Khyron » Thu Feb 03, 2005 2:50 am

Street Fighter EX was only cool because of 3 things..<p>Skullomania!<br>Chun Li<br>Blair<p>As for the engine, it sucked. Chun Li kicked all ass though and her Senretsu Kyaku was awesome o.o<p>You're safe for now Laco..<p>Insult my Ray Crisis and we're on..
Lord Khyron
 

A somewhat strange question about the upcoming PS Remake

Postby Arkhan » Thu Feb 03, 2005 2:53 am

Chun-Li as always, did kick mucho arse....but....streetfigter isn't a 3d game >_<<p>Anyone who insults Ray Crisis shall fear the wrath of doomage times 9
Arkhan
 

A somewhat strange question about the upcoming PS Remake

Postby Lord Khyron » Thu Feb 03, 2005 4:07 pm

We'll send down the wrath of..<p>CON-HUMAN<p>and<p>DIS-HUMAN<p>Also that transforming SDF-1 plane on the Lava stage during "Ray Crisis - Series Termination"<p>Mwa haha!
Lord Khyron
 

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