by Lord Khyron » Sun Apr 03, 2005 1:04 am
<blockquote>That explains why, even with a great characted design, the monsters have only 2-4 frames of animation. So that's why the mazes are so semplic, and so on. Of all four it was the game with most potential, it's a shame that only a small bit of this potential was actually used. </blockquote> <p>Hey! At least the enemies had animations. FF 2 and 3 for the SNES, most of the enemies just BLINKED when they attacked. Freaking blinked!<p>Animated enemies didn't show up till ff7 or so. <p>Hell, animated enemies makes up for the crappy battle engines of 2 and 3 for the SNES. <p>