by OpaOpaJr » Tue Mar 08, 2005 5:28 am
ya crazy people and all ya jibba jabba! beatin' a dead horse 'til it's paste. i tell you, makes you wanna go back to text based rpgs!<p>on another note:<p><blockquote><i>Originally posted by Arkhan</i><p>PSO Offline = fun. I played it that way first before diving into Online..............I prefer online while playing w/ people I know well..............Like on PSO PC, you can use KOTRTs IP Patch, and ShipServe, then play on a lan!.....its really fun that way.<p>The other thing, Graphics in games seem to be the newest thing that is required by gamers.......and the bulk of graphically pretty console games suck.......PC games are a different story, those are usually really fun all around.<p>How many people would still prefer playing Lunar 1 on PSX OR Sega CD...w/ the gimpy little 2d sprites and pretty backgrounds, VS. FFX where its a big flashy buncha hoohah......both can be beaten in about the same amount of time....which would you prefer?<p>Im glad Ys isnt stupided up!.....The gameplay has stayed the same, long live the HP bar....yknow? ...sure the new game has graphics that arent 16 bit.....but theyre not das uber like FFX and X2 tried putting out.....FFX had such a great theme to it, but it lacked in content ............<p>I still challenge people toplay through Ultima V if they call themselves hardcore RPers. The graphics were the least of the worry in that game.<br></blockquote><p>i like Lunar 1 on Sega CD more. the amt of items a person can hold, the certain cut sequences and atmosphere, overall a better exp for me. could be the crushing waves of nostalgia too.<p>i love Y's, bloody hard game as a kid. when kids were playing Zelda 1 on their NES I was playing Y's 1 on my SMS. Y's was the harder, and cooler, game for me... my poor thumbs.<p>as for all this PSO/PS talk. i just don't get all the disconnect. the way i see it is one of the palma ships crashed there on ragol (or maybe even a space coffin was made after settlers of a palma escape ship landed somewhere else in the galaxy, fought DF again, sealed it according to 'legend' (little do they know it being an Algol legend) and sent it away where it landed on ragol). and i see the pso civ as the remnants of another palma escape ship, but after millenia of being there and then now dying off and desperate for a new home. i doubt it's pre-algol, due to the untranslatable seal names (muutz, pomm, ditts... whatever, can't remember off the top of my head). but at least one of the endings of ps3 had them coming in contact with another ship right? been a long time, but i think in one plot line they shot down 1 and then in another ending they find one. so at least in one continuum there'd be at least 1 possibly 2 palma escape ships. who ever said they'd hang out forever, might've split up. besides who knows if ps3 had the whole story where DF destroys all but like 2 ships? perhaps another got away?<p>i just think of it as the story of a civ either birthed from algol's diaspora but forgotten after an extremely long time, or of a civ coming into contact with the dangerous remnants of algol's diaspora, or a cool mixture of both.<p>i think the message pods idea was pure genius. last thing i want, and others i know, from a dungeon crawl is some cut scene i have to watch. remember in AD&D arcade games how people would just blur past the text conversations, looking particularly bored? i think it was a brilliant compromise of introducing suggestive (not wholly explanatory, PS was not a series that was wholly explanatory, there was a lot of suggestion going on, and a lot of 'the world is so big, you aren't going to get the complete unadulterated truth' atmosphere to it) plot into what essentially is an action rpg which has online and party elements to it. the cut scenes in ep III was great because the gameplay invited room for such things.<p>i think PS accomplished something extraordinary. it keeps a continuing atmosphere/world/galaxy/universe/whatever while experimenting with wholly different RPG styles. to go from 3d dungeon turn based, to top-down dungeon turn based, to behind head 3rd person action rpg w/ party, to card-game strat rpg w/ party (somewhere in there PS gaiden and its text choice system has to fit too). to successfully do all that and not devolve into Chocobo Racing and essentially disconnected universes is truly remarkable.<p>what to do to fix its marketability? probably introduce a tried and true encounter based turn based RPG... with 3 minute long spells, endless cut sequences, mindless sidebattles as an excuse to lvl, hidden crap, mini-games, laughable plot-twists in essentially another run of the mill story, and presumably, if EGM is correct... breasts. if that's the only choice i'd prefer a Phantasy Star date-sim.<p>let the creators do what they want. for the most part they've made excellent games which stayed true to the spirit of Phantasy Star. when they start making land rover vs. sandworm kart racing, then get mad.