CHALLENGE on PS 2 - 3 - 4 timeattacks!

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CHALLENGE on PS 2 - 3 - 4 timeattacks!

Postby Hero » Wed Jan 19, 2005 4:58 pm

dr evil brought me up the ideas i had quite a long time ago of starting up a timeattack thread for Phantasy Star sagas for Sega Genesis consoles. such emulation consoles as Gens now are able record a speedrun demos and perfectly timing whole game.<p>i challenge everyone of you to start a competition on doing your favourite PS as fast as you can! ^_^<p>if enough people from pscave community will cooperate on this project and start competing setting more of new records that would be a perfect idea for <b>Missagh</b> to start a new section like 'Records' or Timeattacks with rankings and demos to it ;)<p>Here's the link to Gens implemented Movie recording:<br> http://step.polymtl.ca/~jyzero/gens_movie_test9a_exe.zip <p>One <b>rule</b> : 60 FPS (Country must be set on USA [NTSC])<br>Competition includes: <p>Phantasy Star 2<br>Phantasy Star 3<br>Phantasy Star 4<p>I already started Phantasy Star 2 and am thinking of the best possible strategys.<br>Have any questions with movie recording? Ask me here. btw resuming movie recording from last savestate doesnt seem to work for some reason. best way to continue recording your demo is to play it setting Frame Skip to 8 (it's like a very fastforward) and seeting it back to Auto when it reaches the point you want to improve or continue. gl and hf !~<p>Image
Hero
 

CHALLENGE on PS 2 - 3 - 4 timeattacks!

Postby Benoit » Wed Jan 19, 2005 9:20 pm

I refuse to do this on the lazy work that is Gens.
Benoit
 

CHALLENGE on PS 2 - 3 - 4 timeattacks!

Postby Missagh » Wed Jan 19, 2005 9:24 pm

It is pretty interesting I'd say... well, it depends how many people are up for it..<br>Best regards,
Missagh
 

CHALLENGE on PS 2 - 3 - 4 timeattacks!

Postby PSP » Wed Jan 19, 2005 11:18 pm

<blockquote><i>Originally posted by Benoit</i><br>I refuse to do this on the lazy work that is Gens.<br></blockquote><p>You wrote a better emulator? Great! Can I get a copy?<p>-Corey
PSP
 

CHALLENGE on PS 2 - 3 - 4 timeattacks!

Postby Benoit » Wed Jan 19, 2005 11:42 pm

No man, I'm referring to the fact that current emulator programmers have lost the emulation spirit. That is, they don't optimize their program code anymore to make it run as fast as possible. It was, in a way, an art that was required when you programmed an emulator. However, with today's advanced computers, no one bothers with it and just bloats the programs.<p>I'm also a follower of DOS emulators, because they run the fastest. Nowadays it's all on the resource-hungry Windows, which slows performance.<p>Now, Kega, that's a good recent emulator.
Benoit
 

CHALLENGE on PS 2 - 3 - 4 timeattacks!

Postby LaconianShot » Wed Jan 19, 2005 11:57 pm

<blockquote>You wrote a better emulator? Great! Can I get a copy?</blockquote> <br>I hate statements like these. Quite ridiculous. Let's think about this... you wouldn't challenge the legions of game reviewers to design a better game then the one that they gave a bad review to, would you? Of course not. That takes away our right as gamers to criticize what we play. That is foolish... in a society such as ours where specialized labor is mainstream, we can't afford to think like this. After all, you'd criticize dangerous and shoddy workmenship whether you could do better or not...
LaconianShot
 

CHALLENGE on PS 2 - 3 - 4 timeattacks!

Postby PSP » Thu Jan 20, 2005 12:01 am

<blockquote>You wrote a better emulator? Great! Can I get a copy?</blockquote><p><blockquote><i>Originally posted by LaconianShot</i><p> <br>I hate statements like these. Quite ridiculous. Let's think about this... you wouldn't challenge the legions of game reviewers to design a better game then the one that they gave a bad review to, would you? Of course not. That takes away our right as gamers to criticize what we play. That is foolish... in a society such as ours where specialized labor is mainstream, we can't afford to think like this. After all, you'd criticize dangerous and shoddy workmenship whether you could do better or not...<br></blockquote><p>Bit of a difference though. GENS was originally coded by one guy. A fan. For free. It's open source too. If it's bad (I've never had a problem with it, personally), why not use it to make your own variant like many have?<p>And problem with DOS emus is...well, DOS is emulated itself in XP, so DOS based emulators won't run/run like crap.<p>-Corey<br>
PSP
 

CHALLENGE on PS 2 - 3 - 4 timeattacks!

Postby Malakai » Thu Jan 20, 2005 12:57 am

...Anyway...<p>I'm with Benoit on this one. I'm just not for a time attack, especially since that violates my personal RPG-playing code.
Malakai
 

CHALLENGE on PS 2 - 3 - 4 timeattacks!

Postby ROMeo » Thu Jan 20, 2005 1:11 am

Speaking of speedplay, at which level did you guys defeat Lashiec in PS IV? I got to him some days ago, all chars lv30-31, and got my butt handed to me.<p>Guess I need at least another 5 levels. I mean, when a boss kills half your party with a single attack then you know most likely you're not ready for him yet.
ROMeo
 

CHALLENGE on PS 2 - 3 - 4 timeattacks!

Postby Malakai » Thu Jan 20, 2005 1:18 am

I personally like to dominate the battles with the Three Idiots and Lashiec, so I go in at about lvl 35-37 after Sandworm training. Then from there on I just run to the end.
Malakai
 

CHALLENGE on PS 2 - 3 - 4 timeattacks!

Postby JonathanF » Thu Jan 20, 2005 3:52 am

Phantasy Star 2 seems to be non-compatible with the rerecording. I'm encountering monsters in the playbacks when I encountered nothing in the recordings. Something tells me the random factor is generated on the fly, and as such just doesn't work.
JonathanF
 

CHALLENGE on PS 2 - 3 - 4 timeattacks!

Postby ROMeo » Fri Jan 21, 2005 12:47 am

<blockquote><i>Originally posted by Malakai</i><br>I personally like to dominate the battles with the Three Idiots and Lashiec, so I go in at about lvl 35-37 after Sandworm training. Then from there on I just run to the end.<br></blockquote><p>So you rather recommend to train in the worm rach than inside the sky castle? Thanks for the tip. :)
ROMeo
 

CHALLENGE on PS 2 - 3 - 4 timeattacks!

Postby Lord Khyron » Fri Jan 21, 2005 2:15 am

The original point of Emulation was to create a emulator that can run <br>on the lowest possible system. Emulation even the older PC users could run.<p>How do I know this? Because I was there! When Genecyst first was out, Nesticle, SNES96 (predecessor to SNES9x) At one time, SNES 9X 1.24 Beyond Limits final was the best SNES emulator. It rivaled Zsnes. The original coder left and Sephiroth picked it up screwing it over till someone else got it.<p>If you look at Kgen, Genecyst, SNES9x, the early versions were optimized to work on 486's and higher. Hell, SNES emu could be gone on a 66 mhz!<p>You could even run a PSX emu on a 266 mhz perfectly with a voodoo graphics card! Emulation is supposed to be optimization to run on the bare minimum requirements. To bring it to everyone who can't afford high end pc's.<p>If you look at the recent updates to the Windows Emus, they all have gotten bloated and sloppy code written. EVen worse is the ones requiring 2.0 ghz plus processors to run something that could just as easily be emulated on a 900 mhz.<p>The newest emulators are so bloated and resource hogging, that the lower end PC users have problems. Emulation isn't about using the HIGHEST GRAPHICS/PROCESSOR to product crappier results than Genecyst or Kgen.<p>Emulation is about bringing the joy of those systems to the masses. Genecyst/Kgen still work on 133 mhz perfectly, and they run many games with correct sound.<p>Alot of new emulators can't run on a 133 or a 266 or even higher than that! It's ridiculous the bloatedness. People don't optimize anymore, Emulation has lost the spirit it used to have. All of the poser emulators released have absolutely no chance of running on the majority of machines. <p>You shouldn't need a 128 mb 3d card or a 2.0+ ghz processor to emulate the PSone or the Saturn, when the original system isn't even that damn advanced!<p>Hell, if PSX emu can be done on a 266 mhz with 4-16 mb 3d card, so can Saturn!<p>P.S. As a further example, DOS MAME runs more smoothly on lower PC's than the windows/Amd optimized versions. AMD optimized isn't even done for the k6-2's like it used to be! It's all about the Durons and above which isn't what is needed to run most arcade games. <p>
Lord Khyron
 

CHALLENGE on PS 2 - 3 - 4 timeattacks!

Postby Benoit » Fri Jan 21, 2005 4:39 pm

<blockquote><i>Originally posted by PSP</i><br>And problem with DOS emus is...well, DOS is emulated itself in XP, so DOS based emulators won't run/run like crap.</blockquote><br>That would be a problem with WinXP, and not with DOS.<br>It's one of the reasons why WinXP sucks.<br>DOS emulators run much faster than on Windows.
Benoit
 

CHALLENGE on PS 2 - 3 - 4 timeattacks!

Postby Malakai » Fri Jan 21, 2005 8:15 pm

<blockquote><i>Originally posted by ROMeo</i><p>So you rather recommend to train in the worm rach than inside the sky castle? Thanks for the tip. :)<br></blockquote><p>Not the worm ranch, because there's only that one there which is for the guild mission. I'm talking about this:<br>Go to the Termi/Ladea Tower area. In that region you'll encounter InfantWorms, the little purple sandworms. In an encounter with them, kill all but one of them, and then when that one is left it dive in the sand and go get the big daddy worm, like the one you fight in the ranch, only these are stronger. So, if you don't want to get rocked by these boys you need a macro:<p>Rika: Deban<br>Wren: Attack<br>Chaz: CrossCut<br>Kyra: Hewn<br>Rune: Nawat<p>He always attacks last, so even if he does earthquake on you, you should wipe him out in round two by just attacking him.
Malakai
 

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