I just saw a video for PSU: AoI and I have to say, as defunct as the series seems to be, it has so much potential in this new direction it's gone in. The serious problem (and I believe Benoit brought this up already) is that Sega is far too wary of their almost constant flops to invest too seriously into anything. At best, it would seem that PSU is one of their deeper investments.
I think they should follow Blizzards formula for success. Get a new PS game going, give it adequate financial backing (and since adequate can be a relative perception, I'll add <Enough to make them quake in their boots>), and a star team of designers. Not a big team, like most games do, but a small one who can cover everything the game will require.
Imagine a large canvas surrounded by students. Give them a scenario for what you want depicted. For this argument, let's say we tell them "Paint a sunset over the ocean" We give the brush to the first student and say "You have 30 seconds then you must hand the brush to the person behind you." I guarantee those different art styles will clash with horrible results.
This is the same idea that prevents most games from being truly great. Too bad no one at Sega gives a rat's diseased ass what I think. I bet I could turn out a PS game that would get fans excited about the series again.
Still, I want to get PSU & AoI with it (what dumbass wouldn't?)


