BenoitRen wrote:It's primarily a game console, and currently there isn't much to play on it. Combine that with the price tag and I can understand that people aren't too hyped about it.
As can I. I do think that the naysayers are protesting a bit too much, however. Most have never even
played a PS3, whereas I played all three consoles before solidifying my opinions about them. Personally, I use the PS3 for a multitude of purposes, such as Blu-ray movie playing (for which it is a reference level player), video games, internet browsing (if my girlfriend's on the computer), chatting, etc.
The Wii is, for all intents and purposes, an overclocked Gamecube
You could say the same for the other consoles. The XBox 360 is an upgraded XBox, and the PS3 is an upgraded PS2. But the Wii has motion sensing controls as well, and the PS3 some cheap knock-off of it.
"Overclocked" is not equal to "upgraded." And not at all. The PS3 has none of the same hardware as the PS2, save for elements implemented for legacy support (which are actually being removed in current models). I honestly haven't studied the Xbox 360's architecture enough to say what it has, but I know it doesn't share the same graphics chipset (ATi vs. Nvidia, hence the trouble with backwards compatibility). The Wii, on the other hand,
literally is an overclocked Gamecube (note: overclocked, not upgraded). That's why it's 100% backwards compatible, and also why it's graphical prowess is no better than the last generation.
BTW, motion sensing isn't Nintendo's baby. Atari's "Le Stick" was motion sensing over 20 years ago. If you wanna accuse someone of ripping someone else off, at least get the right progenitor.
Isn't that the same with the XBox 360?
To a degree, yes. However, from a techno-geek standpoint, the PS3 has a higher ceiling IMHO. Plus, the failure rate of the PS3's (0.2%) versus the Xbox360 (30%) and the admitted design flaw on the latter by their designers and subsequent billion dollars in losses to fix faulty consoles makes me worry should developers try and push the hardware further.
It's worth noting that you didn't offer a single point on why the XBox 360 and PS3 do offer something new. So the PS3 is a powerhouse. So was every next-generation console compared to the previous-generation ones.
Well, the Wii is hardly a powerhouse. Anyone who knows anything about it can tell you that the Wii will probably hit the same ceiling as the Gamecube in terms of aesthetics. One could also argue that Nintendo is short-changing this generation by making the system barebones (i.e. - You can't even play music CD's? Jeez, every console since the PS that was optical media based could). Their past crap also left a sour taste in my mouth, such as the abandonment of the Gamecube and the exclusion of component support halfway through that console's lifecycle for completely inexcusable reasons, but I do enjoy my Wii and hope they'll get it right this time.
The 360 offers nothing new at all, IMHO. The online network is decent, the failure rate is a turn-off and I don't really see any games that I'm aching for. Then again, this is how I felt about Xbox at first, but I ended up getting one in '03. So who knows?
The PS3, on the other hand, offers a multitude of things. From a technical standpoint, it's truly a magnificent machine. The Cell architecture could allow a developer with the right motivation and patience (like Hideo Kojima, who has gone on about how MSG4 would only be possible on the PS3) to design and program a truly amazing AI. The Cell's architecture allows the right software engineering team to create an incredibly immersive experience by dedicating certain elements to individual SPE's. Problem is, most console developers are trying to do multi-platform (since no one has the balls to support the PS3 solely, which will change soon), so they design for the easier-to-program-for-but-not-as-powerful 360. Last, I honestly do believe that the tilt sensor makes games more fun to play, without completely replacing the classic feel of controlling a game. Call me old at 23, but I enjoy the "old school" feel of a controller. The Wii is fun for certain games (Rayman, Gamecube ports like RE4 with Wii controls, Mario, etc.), but the PS3 seems to combine the better part of legacy controls and newer attempts at motion/tilt sensing while giving the capability to have a truly realistic atmosphere.
I'm kinda scrambled tonight, but that's my attempt to articulate. Feel free to shoot it all to hell and I'll reply tomorrow.
-Corey