Hmm... Hmm.<br>I dunno. No matter WHAT they say, no developer nowadays can REALLY make a new game in an old series like the old ones. It just seems to be impossible for some reason.<br>This looks to be nothing like the old games in any department... Yeah, so bug me about being a purist, but if they can't make it like Phantasy Star they either shouldn't make it at all or not call it a Phantasy Star game.<br>It's just that every time a new PS game is released or announced I know that it's technically part of the whole storyline, and that completely ruins whatever speculation/mystery I had with the old games, knowing this new game would 'happen' eventually and ruin the feel of the series.<br>Seems like all modern rpgs are so... flavourless, anyone know what I mean?<br>For one thing, sure the music's high quality and everything, but it's just not MEMORABLE. After just watching the PSU trailer I can't remember the music that was playing at all. It's just all so generic.<br>The main thing that's bugging me is the inclusion of all these vast cities and metropolises that Phantasy Star was never about... Look back on the first four games, there were no huge sprawling cities... Just small to medium-sized towns with a kind of sci-fi feel to them.<br>For some reason this game reminds me of FFX (and I haven't even played that game much at all... I don't even have a ps2 or any modern console :p), and that's not good...<br>When did rpgs become so bland, boring, and simmilar to eachother?<br>If they're trying to make this like the old games, I'm almost certain just from that trailer that they're going to fail in that aspect.<br>What happened to the good old Phantasy Star logo? You all know the one, the stylish spikey yellow one used in the first four games. The 'new' logo is just plain drab and boring. (did anyone else see "Phantasy Star Puniverse" just because of the way the 'p' extends down like that?

)<br>Okay... Rant over... Sorry about all that. But I now firmly believe that no 'big' professional developer can make an rpg with any personality, style, or character like any of the old 16-bit rpgs.<br>Now, this last comment will probably either amuse/annoy/piss off some people, but personally I think 2d was the way to go for rpgs. Just simple overhead 2d.<br>Of course that may just be me being biased, but as a pixel artist (and having some knowledge of game design) I think that you can put much more... style? feeling? character? I don't know the word-- into a sprite than an overly complex, flashy, 3d model.<br>Okay, seriously this time-- I'm finished ranting, heh.<p>EDIT: One more thing. Not every game has to be online... If there's one (more) thing I absolutely detest, it's that every RPG coming out nowadays is online. The gaming 'giants' today are just... bloody... clueless.<p>[size=small][Edit by Josiah Tobin on [TIME]1107201866[/TIME]][/size]