by Saner2 » Mon Sep 12, 2005 4:09 pm
wow!!! this really rules!!!! ^_^<p>http://ps2.ign.com/articles/650/650101p1.html<p>Phantasy Star Universe will appear in its latest form at the Tokyo Game Show later this week, but prior to that, IGN was given access to Sega's Tokyo headquarters for a one-on-one interview with Takao Miyoshi, Creative Manager at Global Entertainment R&D Dept #3, aka Sonic Team. Here's what transpired. We've also included some pics from around Sega's HQ at the end of the interview, so be sure and read all the way through.<p>The interview took place at Sega's headquarters near Haneda Airport <p>IGN: Phantasy Star Online came out on GameCube, Xbox and PC. Why have you decided to bring Universe to the PS2 instead of the GameCube or Xbox?<p>Miyoshi: At the time of PSO, when considering whether to develop for the PS2 or GameCube, we felt that we could release something of higher quality on the GameCube, and so we made GameCube the main platform. And then, we ported the GameCube version to the Xbox. However, for PSU, we felt that we could reach a wider audience by moving over to the PS2 and the PC.<p>IGN: PS2 doesn't have a network program in place like Xbox Live. Has this caused any problems?<p>Miyoshi: Xbox has stronger online capabilities for sure -- there's no question about that. It might be okay to launch PSU on Xbox for the US market, but not for the Japanese market. Knowing what Final Fantasy XI has done in Japan with Online gameplay, I feel that the user base is there, so I feel strongly that PSU will appeal to the PS2 audience. In addition, PSU offers a tremendous amount of Offline content. Even with PSO, a lot of people played mostly Offline mode. I would say something like 20% or so played Online. However, for PSU we put a lot of emphasis on Offline to make this a standalone Offline RPG -- that's the core of the game. In addition to that, we added the Online features.<p>IGN: So is there an Xbox version under consideration?<p>Miyoshi: There's no plan yet. Although if we did it, it would be on Xbox 360 and not Xbox.<p>IGN: [rubs hands together in anticipation...]<p>Miyoshi: There are a tremendous number of Xbox users in America, so we would definitely like to do it, although nothing is decided yet.<p>IGN: Will the PS2 and PC versions of the game be released at the same time?<p>Miyoshi: If we can.<p>IGN: Specifically regarding the PS2 version, when can we expect to play it?<p>Miyoshi: No dates have been set yet, but in general we will launch the Japanese version first and the US version second.<p>IGN: So no chance for a Christmas release? Pretty please?<p>Miyoshi: It hasn't been decided yet.<p>IGN: What advantages will the PC version have over the PS2 version?<p>Miyoshi: Phantasy Star is, of course, a console brand, and it's known as a game that you play with the game controller. PSU was created with the controller in mind, so it feels natural when you play using the game controller. As for the PC, you can also plug in a game controller so you get the same experience. In addition, you will get better graphics and higher resolution.<p>IGN: Will the content be the same between the two?<p>Miyoshi: Yes, the content will be the same.<p>IGN: In terms of downloads and updates, will you take advantage of the PC's hard drive, or maybe even the PS2's hard drive?<p>Miyoshi: In general, we'd like to keep the content same as the PC. There will be downloadable quests, but as far as new maps or patches or things like that, we're not planning that.<p>IGN: Will the quests, then, be saved to your Memory Card?<p>Miyoshi: They will be downloaded directly to your PS2's memory before play.<p>IGN: Can PC players play against PS2 players?<p>Miyoshi: This is often asked, but I can't say for certain yet. Technically, it's possible, and if we can, we'd like to do it.<p>IGN: The PS2 has one advantage over the PC -- the PSP. Will it be possible to connect to the PSP? Or maybe even Phantasy Star Online for the PSP?<p>[ Miyoshi laughs ]<p>IGN: If you tell us off the record, we won't tell anyone...<p>[ Miyoshi exchanges lots of talk in Japanese with the Sega of America representatives making IGN wonder what in the world they're chatting about. ]<p>Miyoshi: No plans as of now.<p>Mr. Miyoshi outside the securely locked Sonic Team development lab. <p>IGN: Moving on to gameplay, what is the most important change you made to Phantasy Star Online when creating Phantasy Star Universe?<p>Miyoshi: The biggest difference that we made for PSU concerns the lobby structure. The structure in PSO was just a lobby where you would go to chat with other members, but in PSU we've created an entire city whose sole purpose is to meet up with other people and to communicate. In a way it feels like a MMO (massively multiplayer Online game) where you have a city with tons of people roaming around, exchanging items, chatting and hooking up with parties to go on quests or head out to dungeons.<p>IGN: How many people can exist in this world at the same time?<p>Miyoshi: Somewhere around 100.<p>