by Erpy » Sat Mar 12, 2005 7:37 pm
General: keep names consistent throughout the series.<p>PS1: <br>- Like PS3; show multiple enemies on the screen, so you can choose what foe to target. (more than one enemy type in battle would be neat too) It'd really increase the strategic factor.<p>- Maybe get the price of certain items down a teensy bit. Spending hours upon hours fighting for a single item (like the ice digger) crosses the line between fun and repetitive.<p>- Does anybody ever cast the disarm-spell on chests found in battle? No? Thought so. Save the traps for dungeon-chests.<p>- Make the party travel back to Palma's mainland automatically after Lashiec's defeat; avoiding the possibility of getting stuck up there with Alis and Myau floored in the Lashiec battle.<p>PS2:<br>- I understand that my characters' melee attacks occasionally missing the monster is nothing out of the ordinary in an RPG, but why give every critter in the game a 100% physical hit rate? When an ant's attacks always hit home even though it only has one eye and mine don't, I'm starting to feel a bit cheated.<p>- Talking about enemies' evade rate anyway; surely you'd expect a 100% hitrate to be included in Nathu's massive TP cost. Guess again.<p>- In PS4, spell damage was calculated by the casters' stats, which meant Rune's gra-spell remained quite useful throughout the game. This would have been neat to have in PS2 as well.<p>- The "verge of death"-idea in PS4 was better than the death+clone lab idea. Nei's death was pretty much the most tragic event in the series, why make the player keep the clone lab in mind and then simply tell him that numan's can't be cloned? Even the "Neifirst's dead"-theory could be challenged by the idea that someone could return to Climatrol, pick up Neifirsts body and then clone both of them. I'd be willing to settle for a "revive Nei"-compromise though. :p <p>- I guess the player is more inclined to try out different combinations of party members/strategies if the game doesn't require him to spend several hours levelling up/buying expensive equipment before trying that odd combo. I liked the fact that in PS4, a character was useful from the moment you got him/her.<p>- Most important; focus a bit more on the characters. That's what made PS4 so special for me.<p>PS3:<p>- I guess less hiking would be nice on occasion. Or better yet, a telepipe.<p>- Better battle animations. I think the giant's case has been ridiculed to death already, so I'll skip the sarcasm. Let's just say RPG's like Shining Force show that you can have realistic enemy animations without needing tons of frames. Getting killed is one thing. Getting killed by wiggling ears or squat excercises is completely another.<p>- Maybe make the techs more useful too.<p>- Again, more focus on the characters. Am I really supposed to marry a girl who said like...one line to me ever since I met her? Since PS3 didn't have PS2's dynamic party-thing going, this shouldn't be too hard.<p>PS4:<p>My favourite, so I'm going to resort to nit-picking.<p>- Some additional background on the characters is always cool. Not 100% necessary, but cool. Same for hunter jobs. I'm already glad they were there.<p>- I don't really need the possibility to build your own party near the end of the game. The Chaz, Rika, Rune and Wren-team is already pretty much the most effective team you can get and I don't think I'd drop any of the four.<p>- That said, some of the other characters could use some refinement skill-wise, IMHO:<br>1) Gryz' sweeping isn't useful, considering the fact he almost always gets to act last and quite a few enemies will have been downed by then. You take him along for the power, but near the end of the game, both Chaz and Rika outclass him physical damage-wise. A 2x-physical attack like crosscut/doubleslash would have been a great supplement for sweeping.<br>2) Kyra's nice as a jack-of-all-trades, but she learns lots of skills quite late. Pity.<br>3) The only thing that makes Demi unique to Wren is Medical Power. It would have been nice if her overall abilities were more deviant from Wren's.<p>- Yep, the edge-art could have been changed. That stuff was potentially dangerous for epileptics.<p>[size=small][Edit by Erpy on [TIME]1110656370[/TIME]][/size]<br><p>[size=small][Edit by Erpy on [TIME]1110656438[/TIME]][/size]