The Crappiest 'Rare' weapon

Phantasy Star Online discussions only

The Crappiest 'Rare' weapon

Postby Siren » Sun Apr 03, 2005 5:00 pm

*mumbles something about MAG addiction*
Siren
 

The Crappiest 'Rare' weapon

Postby jherm » Mon Apr 04, 2005 5:14 am

lol ya siren, its kinda hard to keep a full bank when you keep training new mags...but who needs meseta, i haven't found a charge weapon that'd be worth carrying anyways. vjaya is closest but i take chain sawd over it without much thought at all.
jherm
 

The Crappiest 'Rare' weapon

Postby Sera Cerulea » Mon Apr 04, 2005 1:39 pm

I used to not like the charge weapons, but I swear by Charge Vulcans (50% hit) in Ultimate for taking out bosses. It just rips through them! And as Benoit pointed out, by Ultimate it's pretty easy to have a bank with 999,999 meseta and up to 999,999 on you, so why NOT use charge weapons? ;)<p>In ultimate a good sword-type (red sword, if I could EVER find one... <_<, Dragonslayer with killer % in meantime) and my Charge Vulcan allow me to rip through just about anything. Most of the time I don't even use the Charge ability, but when you need extra punch fast, it's sweet.<p>"Crappiest" Rare weapon? Hmm, in my opinion, I guess that would be Diska of Liberator. I found so many with my Redria RAmarl and never found it to be useful, especially since she uses shot-type weapons mostly and Vulcans. However, my HUcaseal liked them, so... um... hmm...
Sera Cerulea
 

The Crappiest 'Rare' weapon

Postby jherm » Mon Apr 04, 2005 7:03 pm

you find a chain sawd with shitty percents and it will beat your dragon slayer with killer percents. then again, im kinda bias against dragon slayer cus i HATE IT!
jherm
 

The Crappiest 'Rare' weapon

Postby Sera Cerulea » Mon Apr 04, 2005 7:46 pm

<blockquote><i>Originally posted by jherm</i><p>you find a chain sawd with shitty percents and it will beat your dragon slayer with killer percents. then again, im kinda bias against dragon slayer cus i HATE IT!<br></blockquote><p>Hehe, that would lead to bias... ;)<p>I have one that's got something like these percents: 0/35/0/50/75.<p>It just plain never misses. However, ever since I found my Demo Comet off that red slime in ult caves 3 with 35 hit that's been my high level HUne's mainstay. But, when it comes time for crowd control, ANY sword-type with 75 hit is going to be useful. ;)<p>That said, I like the Chain Sawd too.<p>After all this time, and playing with a Skyly HUne a lot of the time at time, I STILL haven't gotten a Red Sword to drop. ARG!!!!!!<p>*breathes*
Sera Cerulea
 

The Crappiest 'Rare' weapon

Postby Neo48 » Mon Apr 04, 2005 9:41 pm

I would agree with her Joel....Dragon Slayer with 75 Hit would be much better than the Sawd....<p>35 Hit Demo Comet? Theres something I wouldn't mind having...I would use that over my Black King Bar (boring weapon).
Neo48
 

The Crappiest 'Rare' weapon

Postby Mage1 » Mon Apr 04, 2005 9:53 pm

WHY DO YOU NEED PERCENTS?<p>My Musashi 1-A.Beast ?% (I forget)<br>My Musashi 2-Machine 35%<br>My Musashi 3-same as one
Mage1
 

The Crappiest 'Rare' weapon

Postby Benoit » Mon Apr 04, 2005 10:38 pm

Because percents increase the power of your weapon versus a type of monster.<p>Suppose your weapon has an attack power of 100 ATP. If it has 35% for A. Beast, the weapon's ATP will temporarily be increased by 35 ATP when you hit such a monster.<p>It's kind of the same with Hit %.
Benoit
 

The Crappiest 'Rare' weapon

Postby Neo48 » Mon Apr 04, 2005 11:21 pm

Nah...Hit % is different.<p>If your weapon has 15% on Hit, then you gain 15 ATA. If it has 75% to hit (like Seru's dragon slayer) then you gain 75 ATA. But once again, only when using the weapon.
Neo48
 

The Crappiest 'Rare' weapon

Postby Benoit » Tue Apr 05, 2005 1:50 pm

Wrong, Neo. Hit % is based on the weapon's ATA, just like the other percents that enhance damage are based on the ATP of the weapon.
Benoit
 

The Crappiest 'Rare' weapon

Postby Neo48 » Tue Apr 05, 2005 10:09 pm

Nope..I don't believe that is correct...<p>My 30% Hit Combats add 30 ATA which is more than 100% of waht the combats add.
Neo48
 

The Crappiest 'Rare' weapon

Postby Wolf 10 » Wed Apr 06, 2005 12:25 pm

Isn't hit % the chance of <b>hitting</b> an enemy, perhaps?
Wolf 10
 

The Crappiest 'Rare' weapon

Postby Neo48 » Wed Apr 06, 2005 1:12 pm

Nope, it just adds an ATA bonus.<br><p>[size=small][Edit by Neo48 on [TIME]1112793178[/TIME]][/size]
Neo48
 

The Crappiest 'Rare' weapon

Postby Butoden » Wed Apr 06, 2005 2:18 pm

<blockquote><i>Originally posted by Benoit</i><p>Wrong, Neo. Hit % is based on the weapon's ATA, just like the other percents that enhance damage are based on the ATP of the weapon.<br></blockquote><br>Yep wrong, Neo is right :)
Butoden
 

The Crappiest 'Rare' weapon

Postby jherm » Thu Apr 07, 2005 5:33 am

hit% does just add however much ata the percent is like neo said. but im quite sure that the % on like, say native or something is based on the weapons atp. take for example the 95 native durandal neo has. it does ALOT more than just 95 more atp would do as i've witnessed.
jherm
 

PreviousNext

Return to Phantasy Star Online

Who is online

Users browsing this forum: No registered users and 31 guests

cron