Phantasy Star: Generation 2

Discuss anything related to the Phantasy Star series

Phantasy Star: Generation 2

Postby Shell Presto » Wed Apr 27, 2005 5:33 pm

Thanks, PSP!<br>We love you!
Shell Presto
 

Phantasy Star: Generation 2

Postby Dorrinal Blackmantle » Wed Apr 27, 2005 5:34 pm

That's a great addition to the game, but I would rather use a more useful character, like Hugh. ;)
Dorrinal Blackmantle
 

Phantasy Star: Generation 2

Postby gm2987 » Wed Apr 27, 2005 6:20 pm

Frell I've erased my G1 playthough great now I have to replay that before I can get Nei back ;_; well alteast its gives me something to do until my games arrives ^_^<p>I wonder if they will have something like that for G3/PS4... Yeah they will.
gm2987
 

Phantasy Star: Generation 2

Postby Benoit » Thu Apr 28, 2005 4:14 pm

Actually, it's a horrible addition to the game. The fact that Nei can be revived takes away from the drama of her death, its meaning, and it doesn't make sense (Neifirst is not alive, she can't live without her!).
Benoit
 

Phantasy Star: Generation 2

Postby Dorrinal Blackmantle » Thu Apr 28, 2005 4:16 pm

Maybe I played Phantasy Star II after I became a cold-hearted cynic, but I didn't care much at all about Nei's death. I was more annoyed that I could not swap her out for another team member. :)<p>And now that I think a little more about it, does Nei's death mean anything? If so, what?
Dorrinal Blackmantle
 

Phantasy Star: Generation 2

Postby PSP » Thu Apr 28, 2005 5:21 pm

<blockquote><i>Originally posted by Benoit</i><p>Actually, it's a horrible addition to the game. The fact that Nei can be revived takes away from the drama of her death, its meaning, and it doesn't make sense (Neifirst is not alive, she can't live without her!).<br></blockquote><p>Not really, considering the number of things (amongst them, beating PSII once) that have to be done to trigger it. It's just a nice addition for replay value, IMHO.<p>-Corey<p>Edit:<br><blockquote><i>Originally posted by Shell Presto</i><p>Thanks, PSP!<br>We love you!<br></blockquote><p>I am lovable, aren't I?<br><p>[size=small][Edit by PSP on [TIME]1114713806[/TIME]][/size]
PSP
 

Phantasy Star: Generation 2

Postby LaconianShot » Thu Apr 28, 2005 10:46 pm

Benoit, that's like saying that being able to unlock the final boss in a fighting game takes away from the drama of defeating him. Of course it doesn't! As PSP said, it merely adds a neat little twist to the replay of the game.
LaconianShot
 

Phantasy Star: Generation 2

Postby Lord Khyron » Fri Apr 29, 2005 6:06 pm

Benoit doesn't complain that you can revive Nei and use her in PS 2.<p>It's easier to revive her in PS 2, than in the new one.<p>Nice double standards.
Lord Khyron
 

Phantasy Star: Generation 2

Postby Dorrinal Blackmantle » Fri Apr 29, 2005 6:12 pm

If I'm not mistaken, you can only Moon Dew Nei for the fight with Neifirst. What PSP is referring to is a way to keep Nei playable throughout the entire game. Is that correct?
Dorrinal Blackmantle
 

Phantasy Star: Generation 2

Postby PSP » Fri Apr 29, 2005 6:12 pm

<blockquote><i>Originally posted by Lord Khyron</i><p>Benoit doesn't complain that you can revive Nei and use her in PS 2.<p>It's easier to revive her in PS 2, than in the new one.<p>Nice double standards. <br></blockquote><p>I still have yet to see proof of your claim ;p<p>-Corey
PSP
 

Phantasy Star: Generation 2

Postby Benoit » Fri Apr 29, 2005 6:56 pm

<blockquote>Benoit doesn't complain that you can revive Nei and use her in PS 2.</blockquote><br>The way to revive Nei in the original PSII is a glitch/cheat. It was never intended.<br> <blockquote>Benoit, that's like saying that being able to unlock the final boss in a fighting game takes away from the drama of defeating him. Of course it doesn't! As PSP said, it merely adds a neat little twist to the replay of the game.</blockquote><br>You're comparing apples and oranges, here.<p>Nei died for a reason. She should stay dead. Being able to revive her takes away from the drama of her death, because then you won't think much of it, since she can be revived anyway.<p>There's also the obvious storyline problem that Neifirst wouldn't be alive, and Nei logically couldn't live.
Benoit
 

Phantasy Star: Generation 2

Postby Lord Khyron » Fri Apr 29, 2005 8:16 pm

technically.. Nei wanted to die
Lord Khyron
 

Phantasy Star: Generation 2

Postby LaconianShot » Fri Apr 29, 2005 9:04 pm

<blockquote>You're comparing apples and oranges, here. </blockquote> <br>Not at all. Your point was that Nei's death impacts the player, to such a point that you believe that reviving her on the next playthrough would detract from that drama. I responded that therefore you must think that being able to play as the final boss of a fighting game detracts from the <b>drama</b> of that final conflict. Hm, sounds like a similar and apt comparison to me. As for the storyline problem point... it's moot; there's not much logic storywise in fighting the final boss with the final boss, is there?
LaconianShot
 

Phantasy Star: Generation 2

Postby Gipper » Fri Apr 29, 2005 9:23 pm

<blockquote><i>Originally posted by Benoit</i><p>The way to revive Nei in the original PSII is a glitch/cheat. It was never intended.<p></blockquote><p>There is a way to revive Nei in PSII? How?
Gipper
 

Phantasy Star: Generation 2

Postby Benoit » Sat Apr 30, 2005 10:31 am

You can't compare a fighting game to an RPG. A fighting game never (rarely?) concentrates on story and drama.
Benoit
 

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