What would you change in PS storyline?

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What would you change in PS storyline?

Postby Demon Child » Tue Jul 13, 2004 4:03 am

<blockquote><i>Originally posted by PSP</i><br>PS2 - an epilogue scene of Lutz placing the Nei Sword in the hands of the statue of Alis (where Chaz retrieves) after the credits. <br></blockquote><br>Nei Sword and Elsydeon are not the same sword.
Demon Child
 

What would you change in PS storyline?

Postby PSP » Tue Jul 13, 2004 11:03 am

<blockquote><i>Originally posted by Demon Child</i><br>Nei Sword and Elsydeon are not the same sword.<br></blockquote><p>Explain?<p>-Corey
PSP
 

What would you change in PS storyline?

Postby Joel Fagin » Tue Jul 13, 2004 2:08 pm

There is nothing to indicate in the games that the Neisword is Elsydeon. However, there's not much against the idea, either. It basically comes down to personal preference and what you want "nei" to mean.<p> - Joel Fagin<br>
Joel Fagin
 

What would you change in PS storyline?

Postby Lord Khyron » Tue Jul 13, 2004 3:27 pm

There is one line from the compendium that may help. Well 2 of them:<p>"Esper Mansion (II, IV)<br>The building in which Lutz gathered his fellow Espers after the fall of the Landeel dynasty. The assembled comrades created the Nei series of weapons and Elsydeon to guide the heroes foretold to eventually appear and prepare them for Dark Force's rebirth. [A note on the "Nei weapons" - the raw Japanese in the book reads "Nei shiriizu no buki" - "Nei series's weapons". Since the term "Nei series" is used in the book to refer to Nei, Neifirst, and their species, the legendary arms could be either the series (as in group or collection) of "Nei (the one girl) weapons", or the weapons named after the entire "Nei series (as in species)". Anyway.] "<p>Elsydeon (IV)<br>The sword that sleeps in the Cavern of the Sacred Sword [in the Canyon of the Crescent Moon - sorry, in-joke] in the Esper Mansion's Inner Sanctum. It is said to be the only thing that can seal away the Profound Darkness. <p>Apparently the Nei weapons and Elsydeon are seperate. In ps 3, Nei is a word of power from ancient times used to turn 5 legendary weapons into NEI weapons because when DF was freed, he was too powerful and new weapons were needed.<p>Maybe Elsydeon was created as a backup way to restore the FULL SEAL when it broke. Eradication of Palma damaged the seal irreparably and apparently Elsydeon can repair it.
Lord Khyron
 

What would you change in PS storyline?

Postby PSP » Tue Jul 13, 2004 6:15 pm

Right, I have read the compendium translation and didn't see any outright claim that the Nei Sword isn't Elsydeon. <p>Personally, I feel as though Alis' Laconia Sword being taken by Lutz and having magics laid upon it that make it the Nei Sword in PS2, then again being taken by Lutz and housed in the inner sanctuary of the Esper Mansion (and redubbed the Elsydeon) provides a great thread that links all the games together. <p>Also, the weapon could not have been made with the intention of sealing away the Profound Darkness, simply because Rune, as Lutz, has no knowledge of the Profound Darkness or it's imprisonment and Algol's function as a mystical seal. If he didn't know, a weapon could not have been forged by him/his predecessors/their underlings. <p>Lutz - "Alright people, we're forging a weapon to seal away the Profound Darkness once and for all!"<p>Espers - "What's a Profound Darkness?"<p>Lutz - "...err--I don't know..."<p>Esper X - "Hey, what about this Nei Sword? It's worked wonders in the past."<p>Lutz - "...nah, it's not...uh...shiny enough."<p>Espers - "..."<p>-Corey
PSP
 

What would you change in PS storyline?

Postby Lord Khyron » Wed Jul 14, 2004 1:39 am

Actually, Lutz knew all about Algo and the seal. Rune is a idiot who is playing dumb. <p>AW 341 - La Shiec learns the secret of the Algol Solar System's genesis. Forming a space-time gate, he comes into contact with the sealed-away spirit-life form. As a result, he summons the projected body of the Profound Darkness, Dark Force, and becomes its loyal servant. That same year, a reign of terror begins. <p>AW 349 - Lutz, continuing to research Dark Force, finds that the gate that La Shiec opened cannot be perfectly resealed, and realizes that the resultant fluctuations will therefore once again reach their peak after 1,000 years. He assembles his fellow Espers that are watching the gate and enters into cold sleep. <p>That right there dictates that Lutz KNEW what Lashiec did. <p>if you read the compendium, the GL sealed away the PD and mate Motavians, Palmans and Dezorians and warned them the seal would weaken every 1000 years. They became protectors. Then through subsequescent years, they forgot and as of PS 1, nothing is remembered. The GL didn't have the power to make a perfect seal. I think her battle wounds and depleted energy did it. <p>My previous quote said Lutz made the Nei weapons and Elsydeon. Elsydeon was a backup to repair the seal if defeating Dark Force wasn't enough. Lutz had no idea whether the Nei weapons would work or not. Ancient words of power seem to have issues. Elsydeon was to repair the seal if more than one DF escaped. <p>We find in PS IV, that the seal's final moments have come. That therein is where Elsydeon comes into play.<p>If you read Naflign's PS 2 translation, Lutz knew all about Algo's Genesis.<p>Lutz never foresaw Palma being destroyed or the irrepairable harm of it. Elsydeon was a backup I believe and at the time of PS IV, It was all that could stand against the PD. Nei weapons no longer existed. I take it Elsydeon was a backup if the Nei weapons failed. <p>So the Elsydeon and Nei sword are different. If the Nei weapons survived PS 2, they would be in 4. I take it the Nei sword went with Rolf and Co to their doom. They did destroy the earthmen, though if they survived it is not known. <p>P.S. Rune is a idiot. He has all the knowledge of Lutz and acts like he doesn't know a damn thing. Why the hell did they pick such a worthless person to inherit Lutz' memories? He never used them. <p>[size=small][Edit by Lord Khyron on [TIME]1089769257[/TIME]][/size]<br><p>[size=small][Edit by Lord Khyron on [TIME]1089769370[/TIME]][/size]
Lord Khyron
 

What would you change in PS storyline?

Postby Benoit » Mon Jul 26, 2004 4:50 pm

<blockquote>You would do best to stop complaining about little things.</blockquote><br>Yet you promote the promotion of little things, and at the same time applaud those little things. Also, you are months late.<p>EVERYONE LEAVE Chaz ALONE!<br> <blockquote>(insert most of PSP's post)</blockquote><br>So, basically you want them to be less of an RPG and more of a movie... Great...
Benoit
 

What would you change in PS storyline?

Postby PSP » Mon Jul 26, 2004 4:54 pm

<blockquote>So, basically you want them to be less of an RPG and more of a movie... Great...</blockquote><p>Uh...I said I wanted them to be more like PS4...<p>PS4 was a movie? O_o;<p>As for the whole Elsydeon/Nei Sword thing...I'll get back to that later. Been busy.<p>-Corey
PSP
 

What would you change in PS storyline?

Postby Benoit » Mon Jul 26, 2004 6:15 pm

<blockquote>So, basically you want them to be less of an RPG and more of a movie... Great...</blockquote><p><blockquote><i>Originally posted by PSP</i><p>Uh...I said I wanted them to be more like PS4...<p>PS4 was a movie? O_o;</blockquote><br>PSIV was less of an RPG than the three previous games, and more of a movie. There's way less actual role-playing involved.
Benoit
 

What would you change in PS storyline?

Postby Siren » Mon Jul 26, 2004 6:17 pm

<blockquote>Elsydeon was a backup I believe and at the time of PS IV, It was all that could stand against the PD. Nei weapons no longer existed. I take it Elsydeon was a backup if the Nei weapons failed. <br></blockquote> <br> <br>I would rather believe that they were different weapons for different purposes. The Nei weapons were most likely for the purpose of defeating Dark Force, while the Elsydeon, (what I would believe is Alis's Laconian Sword) was legendary and made solely for the purpose of sealing the Dark Force and the Profound Darkness' away, even though Chaz and company end up destroying it.
Siren
 

What would you change in PS storyline?

Postby LaconianShot » Mon Jul 26, 2004 9:26 pm

Isn't it fitting that Elsydeon would be destroyed? After all, it had fufilled it's purpose...hence it was no longer needed. It would never be needed again. Maybe it's destruction was synanamous with Profound Darkness' and Dark Force's destruction, thus making balance. Just musing...
LaconianShot
 

What would you change in PS storyline?

Postby The Exile » Mon Jul 26, 2004 9:41 pm

if elysdeon was destroyed all the protector's souls would be deleted :-( can i back them up on my computer first?<p>khyron rune was not playing dumb, he was being mysterious and secretive. mages like playing that game, don't spoil rune's fun. <p>i would want there to be more motavians and musk cats in the plot, especially playable ones. you should be able to play pana in ps4.<br>
The Exile
 

What would you change in PS storyline?

Postby PSP » Mon Jul 26, 2004 10:03 pm

<blockquote>So, basically you want them to be less of an RPG and more of a movie... Great...</blockquote><p><blockquote><i>Originally posted by PSP</i><p>Uh...I said I wanted them to be more like PS4...<p>PS4 was a movie? O_o;</blockquote><p><blockquote><i>Originally posted by Benoit</i><p>PSIV was less of an RPG than the three previous games, and more of a movie. There's way less actual role-playing involved.<br></blockquote><p>Explain.<p>Personally, I actually *cared* for the characters more in PS4 than I ever did for the casts of the previous games which indicates to me they were more developed as characters, making the role-playing element that much more powerful. And there was a greater variance in things to do than in the previous three games, with side quests like the Hunter's Guild and the Anger Tower. <p>-Corey
PSP
 

What would you change in PS storyline?

Postby Benoit » Tue Jul 27, 2004 1:18 am

You cared for <i>pre-defined</i> characters with their distinct personality. Role-playing is about having a character with a basic personality, or your own, and go from there to fill in the rest as you play. A true RPG would even let you affect the story and give you freedom.<br>PSI to PSIII gave you basic characters which allowed you to role-play them by thinking and imagining how they would react, making it your character.<br>PSIV just gives us characters who are already pre-defined for us, taking away all the role-playing, since the game has already done that for us.
Benoit
 

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