What was completely new to me was:
This bug is obviously something you'd be unlikely to encounter. But it tells me that some statistics of techniques are in character data.README wrote:- Hugh can now cast Gires outside of battle.
This bug is obviously something you'd be unlikely to encounter. But it tells me that some statistics of techniques are in character data.README wrote:- Hugh can now cast Gires outside of battle.




Zucca wrote:Interesting... I was planning to do harder PSII rom hack (with bug fixes). Basically making monsters harder and change enemy groups, pop out Van Leader etc...
Zucca wrote:I wonder if it isn't a bad task to first apply the "harder PSII" patch and then randomize the resulting rom image...
Zucca wrote:Anyway. All these randomizers: I love them. And PSII shouldn't be that hard. It seems to be much less complex as PSII and PSIV. Right?

Well. I can edit the game. Thanks to your disassembly.lorenzo wrote:Zucca wrote:Interesting... I was planning to do harder PSII rom hack (with bug fixes). Basically making monsters harder and change enemy groups, pop out Van Leader etc...
Feel free to ask anything if you need help.

Zucca wrote:But what I've read (now lately) about m68k assembly, the code in your disassembly isn't quite that. I recall reading it might be 'masm'?

I think it was from the disassembler quide/readme. I'm really not certain. Also it may have been masm, nasm, pasm, <a-z>asm... Not fasm that's what know for certain.lorenzo wrote:The code in my disassembly (and the other ones) is pure m68k. Where did you read it's masm and not m68k?




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