Phantasy Star's biggest advantage over Final Fantasy was the graphical superiority, although that one is just BARELY worth nothing.
Granted, the enemy sprites were animated, but Final Fantasy made up for this with actually showing the heroes themselves IN combat with animation for their weapons along with differing weapon animations (if you payed attention, you'd see that the weapons look different from one to another). Also, the spells the heroes cast were animated as well... and quite well, at that.

Tmpr - Does not work at all.
Sabr - Does not work at all.
Xfer - Does not work at all.
Lock - Always misses.
Lok2 - Instead of decreasing Enemy Evade% by 20, increases Evade by 20.
Hel2 - Works outside of battle as designed, works like Hel3 in battle.
Any of the weapons that have Special abilities that make them more effective
versus certain types of enemies (ie Coral Sword, Dragon Sword, Flame Sword,
Giant Sword, Ice Sword, Rune Sword, Sun Sword, and Were Sword) do not do so
due to buggy programming.

Lord Khyron wrote:Phantasy Star 1 really has no buggy programming. Final Fantasy was a boring piece of crap with a spoon fed plot.

Buggy weapons and spells? At least they had more than a handful for each. Imagine my surprise to find that once I had Myau's armor/weapon set that he/she/it was already topped out. I was really disappointed with that little shortcoming.
Final Fantasy had much more varied and creatively designed creatures than Phantasy Star
By "Actual characters instead of templates" I'm assuming you mean the profile pic of the characters.
Spoon fed plot eh? That's pretty interesting considering how many different aspects you were given in Final Fantasy rather than just the linear "Go hear because you must" of Phantasy Star 1. I still haven't beaten the f***ing game because I keep losing interest in it then coming back only to find that I have forgotten what my current objective is or even where I'm supposed to go.




Users browsing this forum: No registered users and 19 guests