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Postby Miraglyth » Sun Sep 09, 2007 3:58 pm

Hence doing Her Secret Mission (see: Neudaiz GUARDIANs Branch) and the new co-op, Duel in the Ruins (see: Foran Waterfall, Parum) for ridiculously fast MP, even at low levels.

The former is notable because it can max out a basic type in as few as 8 runs (less if you settle for some A ranks, but still fast!), and the only pre-requisite for switching to Fortetecher is having Force at level 10.

On the race/type thing: Probably best not to go into that here if it'll get as heated as the official boards and lolPSO-W. The short of it is that while Newmans make the best Fortetechers, they're the flat-out worst at everything else, and despite "big numbarrzz", gunners and (if they own decent elemental weapons) even fighters can dish out more DPS.
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Postby Del_Ian » Sun Sep 09, 2007 5:12 pm

Fighgunner, damn it, not Figunner. DX That bugs me almost as much as people dropping a 'te' from Fortetecher.

I haven't even been on in like, four days, and I haven't actually played in a couple of weeks outside of doing story mode chapters. It feels pointless now since I preordered JP AoI and I'll be swapping to that. No sense levelling characters I'm leaving for anywhere from a while to forever.

Hopefully the stuff AoI changes will bring my interest in the game back up. I've gotten bored with it a lot faster than I did with PSO. Probably because PSO was easier to do things in and find people to play with in. If you wanted to do Seabed you didn't have to slog through the entirety of EpII to get there, you just went and did Seabed. Stuff like TTF and Lost *whatever Hopkins lost this time* gave you variety. PSO was also possible to solo in without going insane. XD (Well, not if you were a FOmar and wanted to do Ult Seabed online by yourself, but chances of that were pretty slim.)

PSU needs freaking Dezolians. I don't care that it would make no sense, none of the other stuff they keep shoving in there makes any sense either. Gimme my darned Dezolians.
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Postby Miraglyth » Sun Sep 09, 2007 6:30 pm

Del_Ian wrote:Fighgunner, damn it, not Figunner. DX That bugs me almost as much as people dropping a 'te' from Fortetecher.

The reason people use both - along with other irritations such as "Damubarta" and "AoI" (it has a t, darnit) are because that's what JP calls them, and because they're ~3 months ahead, we learned of their version before ours.
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Postby Thanatos » Sun Sep 09, 2007 7:08 pm

Miraglyth wrote:Hence doing Her Secret Mission (see: Neudaiz GUARDIANs Branch) and the new co-op, Duel in the Ruins (see: Foran Waterfall, Parum) for ridiculously fast MP, even at low levels.

The former is notable because it can max out a basic type in as few as 8 runs (less if you settle for some A ranks, but still fast!), and the only pre-requisite for switching to Fortetecher is having Force at level 10.

On the race/type thing: Probably best not to go into that here if it'll get as heated as the official boards and lolPSO-W. The short of it is that while Newmans make the best Fortetechers, they're the flat-out worst at everything else, and despite "big numbarrzz", gunners and (if they own decent elemental weapons) even fighters can dish out more DPS.


Reinstated my license today, and did a few runs of Her Secret Mission to get my Force to max out. Some people were nice enough to humor me. This, unfortunately, has made things worse now that I'm a fortetecher, in that my defense (which was crappy anyway) has now bottomed out, and my armor is useless since I'm too weak to wear it. The difference in other stats is hardly noticeable, though I'm sure that'll change once I manage to level it up a bit.

*sigh* ah well. maybe I can sponge my way through a few more runs by playing defense in her secret mission...
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Postby Miraglyth » Sun Sep 09, 2007 7:43 pm

The idea of all expert types is to start out reeeaaally weak, but after the long haul be as good as or (more usually) better than basic types. That said, it is a long haul since they take ten times as many mission points to cap out.

On line shields: Yeah, Newman + Fortetecher = worst DFP in the game, so you're somewhat boned there.

The actual game idea is for people to naturally get to an expert type somewhere between levels 30 and 50, which sees their initial expert type stats not quite as horrible. But people spamming HSM is pretty artificial and sees people getting expert types below level 10, which is not pretty.
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Postby BenoitRen » Sun Sep 09, 2007 8:20 pm

This all sounds pretty intriguing. I hope I'll be playing soon.

I planned to make a newman male that would be good at both melee and magic. Is that possible?
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Postby Miraglyth » Sun Sep 09, 2007 8:48 pm

Not really. Of the eight race/gender combinations, Newman Males have the second lowest ATP, the second lowest HP and the lowest DFP.
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Postby Del_Ian » Sun Sep 09, 2007 9:42 pm

PSU doesn't have magic. </nitpick>

Also. No. Newmans, thanks to ST being a pile of steaming shit, are about as good at melee as Rune is in PSIV. (You know, the three damage he hits for if you actually bother giving him a weapon instead of two shields) I have a Newman male Fighgunner, and his weapon prowess is frankly rather laughable. It's good for me that 'lulz big numbarz' aren't something I'm worried about, 'cause you sure as hell won't get them.

Oh yeah, FI has a much better ATP mod than WT has and AT will. >_>;

As for doing both... Haha, not really, sorry. Melee+techs is basically the one unworkable hybrid, especially pre-AoI. Wartecher's stat mods are horrible. You also have to either screw yourself over or become adept at using the horrible menus to switch weapons out on your palette every five seconds. AoI brings Madoogs, an off-handed casting weapon, but their TP and PP are terrible and they're useless for pretty much anything but simple techs or emergency resta if you don't have time to get to a heal wand. You will not be doing significant amounts of attack teching with a Madoog.

Every other current hybrid that isn't weird works. Fighgunner works, Crossbows pair nicely with daggers, so do mechs. Guntecher works, Crossbows also pair nicely with Wands, along with Cards. A GT palette usually has room for a bow or rifle without needed to switch it in and out. Unfortunately, a wand and a dagger just doesn't work. AoI won't really help, so you're kind of boned.

AT is something else entirely, but it's even weaker melee than WT, both PA level and stat wise...

If you enjoyed PS' numen, or PSO's FOmar/marl(Or even HUnewearl/mar), there is absolutely nothing for you in PSU. >_>;

Which is why I have a Fighgunner, and not a Wartecher. XD
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Postby Thanatos » Mon Sep 10, 2007 12:22 am

Wow, Duel in the Ruins took longer than I thought. No wonder you suggested her secret mission first. Worse than that, I had to do C because I had two lv 17's tagging along for the exp/mp ride, and somehow missed some monsters in my run, only granting about 30mp in the end. Atop that, we somehow started the boss fight without one and she got all pissy. Her fault for stepping out of the ring. I spent a small portion of the fight reviving the other poor leech and keeping him alive... and I say this now, but when I'm the leech I'll complain that they didn't help me. :lol:
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Postby Sinue » Mon Sep 10, 2007 2:36 am

Del_Ian wrote:Fighgunner, damn it, not Figunner. DX


Sorry, I won't ever play one so I never bothered to learn the proper name. :p
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Postby Miraglyth » Mon Sep 10, 2007 6:41 am

Duel in the Ruins C can be completed fully in ~5 minutes with a good party. 46 MP every ~6 minutes (including between-mission time) is a pretty good gain for time.

Like all missions though, it's a question of knowing the mission better.
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