Neo48 wrote:They probably lost trust in their 32-bit console due to the underachieving add-on for the Genesis as well.
I'm wondering what you're trying to say here. When the Saturn was released, support for the Master System, Game Gear and Mega Drive was stopped. They were going forward full force with the Saturn.
The problem was that they licensed the wrong 3D technology, got lazy with their hardware design (they just popped in one more CPU when they saw what the PSX was capable of), and their console was a bit too pricy.
What is interesting is that Nintendo has known since 2001 (when Wii planning began) what the secret to making profit in the video game industry is. Surprise! Its not good games. The mass market wants simplicity and practicality. The Wii offers both.
This may be part of their strategy, but what really makes their strategy profiting is that, unlike the other players, they actually make money on their hardware! Even though the GameCube didn't fare too well, they made money with it because every sold console meant profit for them. Unlike Sony and Microsoft, they never had to recoup losses on their hardware sales.
Now at the same time, in the case of long time gamers such as most everyone here, just having a Wii wont suit your needs. Nintendo's hardware and software choices have sealed that deal.
I disagree. I'm happy with my Wii, and have enough to play on it.
Semix wrote:the chart shows how the americans have chrome lining, 2 extra usb ports, flash card memory, and PS2 compatability.
The first models had PS2 compatibility, but that is now long gone in the USA as well.