Creating high-quality screenshots from 8-16-bit games

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Postby ThugsRook » Fri May 08, 2009 4:56 pm

Zucca wrote:
ThugsRook wrote:im confused too.

why not just render the image/game in high quality to begin with?
The point here is to have a simple utility to scale up normal screenshots. Preferably one that scales more than one image at the time and uses all the CPUs available.
Most desirable result would be an image that's scaled up but no additional colors added. Scale2x offers such feature, but doesn't look good when scaling images over 4x magnitude.
My new avatar is scaled up this way, but later resized almost to it's original size.

ah OK, thx, ic now.

i agree Scale will give a better image quality than HQ. HQ does fonts much better tho.

:)
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Postby Zucca » Sat May 09, 2009 5:00 pm

By using HQx alone you get pretty impressive results:

BEFORE
Image

AFTER
Image
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