The non-linearity in PSII is quite minimal. Chosing what dam or tower you go trough next is close to the linearity of PSIV's "Which Hunter's Guild mission I should I take next?".Monocromatico wrote:A game with 4 endings can´t be linear. o.O
I consider a game linear when it has a storyline that forces you to go from point A to point B, from point B to point C and so on till the end. PS4 has the Hunters´ Guild quests that gives you the illusion that you are getting a detour from point A to point B, when you are really not doing anything to advance on the storyline: once you finish the side quest, you still have to go from point A to point B.
In PS1 you have certain items that are required to beat the game, but you are allowed to get them at any time in any order. In PS3 you have linearity mixed with non-linearity, as you have to follow certain sequences in each generation, but you are allwed to choose which storyline you will follow.
In PS2 all you can do is to choose which dams and dezorian towers you will go first. In PS4 you have that illusion of choosing your own way by taking the guild quests when you actually still have to follow a predetermined sequence in order to beat the game.

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