Page 1 of 1

Phantasy Star 5

PostPosted: Sat Jul 09, 2016 2:30 am
by DarkMyau
I have heard a few people talk about it and I would love it to be a thing too.

But what would it be about? The Darkness is defeated so, who would be the bad guy/girl?

You would have a rebuilding Mota and Dezo and an asteroid field. So I doubt you have much in the way of space ships and I guess magic would be how you traveled around.

I don't think the Motavian's or Dezorian's would be friendly as you have no common enemy.

The villians could be aliens or even surviving Earth men, or even reincarnated Lassic or Zio.

So what does everyone else think?

Re: Phantasy Star 5

PostPosted: Mon Jul 11, 2016 1:46 am
by The PS Logo
Your concerns are probably why a Phantasy Star 5 fan project has never succeeded. With the Profound Darkness gone, many of the bad guys went with it.

Dark Force itself has a retcon with PS3, since it takes place after PS4, using evil hearts and thoughts to sustain itself after the Profound Darkness was slain.

Re: Phantasy Star 5

PostPosted: Thu Jul 14, 2016 3:17 pm
by NidoTower
sorry, double post.

Re: Phantasy Star 5

PostPosted: Thu Jul 14, 2016 3:22 pm
by NidoTower
There was speculation about a Phantasy Star 5 well before Phantasy Star 4 was released in Japan on the Mega Drive in December 1993 (We didn't get PSIV in the U.S. until February 1995, and yes I know the copyright date on the title screen is 1994, but that doesn't mean it arrived in U.S. stores that year.
It was 2 months into the new year before PSIV reached retail, and .... we payed $99.99 on top of it.

Also remember that originally, PS IV was going to be a Mega CD / Sega CD game with the subtitle "The Return of Alis".

So the best chance there was for a PS5 was on the 32-bit Saturn.

Here is something I found in Electronic Gaming Monthly issue 43 - February 1993 - Letters to the Editor:

Image

Image

At that time, it was well known Sega was developing more than one 32-bit system, but the name Saturn was only announced later in 1993. Phantasy Star 5 could've easily been more successful in Japan than the 16-bit Mega Drive / Genesis games, because Saturn itself was a big success in Japan, outselling the Nintendo64 and only outsold by the PS1, after Saturn had the early lead. With PSIV's December 1993 release in Japan, I figure 3 years would've been enough for the PS team, under Sonic Team, to develop a large 32-bit RPG, so by late 1996. However, even if Phantasy Star 5 had been made and released in Japan, an English version would've come too late for Saturn in the U.S. because SoA CEO Bernie Stolar famously said at E3 1997 "Saturn is not our future" while behind the scenes SoA and SoJ were each working on separate next-gen prototype consoles that eventually lead to the SoJ developed console being chosen and Dreamcast was announced the following year. As we know, that didn't lead to Phantasy Star 5, but PSO instead.

Re: Phantasy Star 5

PostPosted: Thu Jul 14, 2016 8:11 pm
by BenoitRen
Phantasy Star Online is essentially Phantasy Star V. But it's not what everyone wanted. You could also say that it's unfinished, because several plot threads are still dangling after PSO: Episode III.

Re: Phantasy Star 5

PostPosted: Sun Jul 17, 2016 9:53 pm
by MalakaĆ­
The whole struggle in the Algo system and the Phantasy Star compendium was against the Profound Darkness, in the end of things. The Dark Forces battled were different manifestations of that Darkness, and when it was vanquished, the story came to a proper conclusion. It's probably one of the best endings that any of the early RPGs ever came out with, and why so many of us hold PSIV dear to our hearts.