PS2 battle system

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PS2 battle system

Postby Benoit » Mon Apr 18, 2005 5:20 pm

I really don't think that the reason for Final Fantasy being poorly executed was because it was on the NES. The NES had a lot of good games, just like the Master System (mostly in Europe). The main difference between the two is the graphic quality. While their CPUs were also different enough in speed, it didn't have any visible effect on the games' quality.
Benoit
 

PS2 battle system

Postby Zubon » Tue Apr 19, 2005 4:57 am

If you play the FF remake on either Playstation or GBA then you can see that it's actually very good (for it's time) and that it was just the graphics holding it back. <p>It even tells you who can equip what, and what effect it will have from the shop interface. Woo-hoo!
Zubon
 

PS2 battle system

Postby Benoit » Tue Apr 19, 2005 3:39 pm

Just the graphics? Nonsense. It was the poor execution of the gameplay and non-existent story.<p>It's not good for its time at all. Dragon Quest and Phantasy Star were much better executed. And Dragon Quest was released much earlier.
Benoit
 

PS2 battle system

Postby Malakai » Tue Apr 19, 2005 9:15 pm

Well, I can't argue much on behalf of FFI, since I didn't really like the game in the first place...<p>However, the essence of a good game was there, it just crashed in the hangar before take off, so to speak. Of course, you could say that about many other RPGs, many of which are ironically in the FF series.
Malakai
 

PS2 battle system

Postby Kars! » Wed Apr 20, 2005 9:04 am

<blockquote><i>Originally posted by Benoit</i><p>Just the graphics? Nonsense. It was the poor execution of the gameplay and non-existent story.<p>It's not good for its time at all. Dragon Quest and Phantasy Star were much better executed. And Dragon Quest was released much earlier.<br></blockquote><p>i finished it both on nes and ps version , the ps version was reallly better due to the better balanced difficult level ( also wizard were slighty better , they have more magic , hwr the fighter/monk do all the work yet)<p>but you can't put on the same plate FF1 and PS1 , in ff1 your pg are anonymous , the background story was really simple
Kars!
 

PS2 battle system

Postby Zubon » Wed Apr 20, 2005 4:37 pm

Taken in isolation, PS1 has a non-existent story. Your brother dies, though you feel no emotion since you didn't get to know him, you meet Odin who was one line of backstory, then Myau for whom the same can be said. <p>Pieces that should be treated with more dialogue, like meeing Noah's master are just brushed over rapidly.<p>PS1 comes into it's own as part of the series, because the other games add depth to it by expanding the world and characters retroactively.<p>Considering that the FF1 characters are just generic, cookie-cutter class types they don't have all that much less character than Alis and co. simply because Alis et al aren't given any exposition or interaction.
Zubon
 

PS2 battle system

Postby Benoit » Wed Apr 20, 2005 5:43 pm

PSI had a basic story that was enough to get you forward. It was a better story than other games. You actually had some cutscenes.<p>Alis and co. had a sort of defined personality, while FFI's characters had zero.
Benoit
 

PS2 battle system

Postby Dorrinal Blackmantle » Wed Apr 20, 2005 6:58 pm

You are mistaking the lack of characters in FF for a lack of story. I won't argue that FF is superior to PS but get your facts straight.<p>-- FF has no characters to speak of (totally generic)<br>-- FF has pretty monsters but few and crappy animations.<br>-- gameplay was slower than PS<p>Oh, and Dragon Quest/Warrior was always a steaming pile of crap. :)
Dorrinal Blackmantle
 

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