Walkthrough Part III
The following is a general guide to the order of events necessary to
complete a game of Phantasy Star IV. It has been compiled by me
through playing the game several times; if you feel something has
been left out, let me know and I'll decide whether or not it should
be added. Also, descriptions of the Hunter's Guild Missions are NOT
included here, as they are not necessary to complete the game. For
overviews of those, see the Hunter's Guild
Missions page. Use this guide discretely, as a blind, step-by-step
following with detract from enjoyment of the game.
Soldier's Temple:
Back on Motavia, go to the temple next to Krup (use the Hydrofoil that Demi
supplies.) Seth will ask to join your party as you make your way through
the cavern. At the top of the mesa, you'll be able to enter the Soldier's
Temple, wherein the Aero-Prism lies. On your way out, however, you run
into some trouble, as it turns out that Seth is really Dark Force hiding in
human form. This incarnation is by far the toughest boss you've faced; DF3
has just over 8000 HP.
After you defeat him, the Aero-Prism will show you the way to Rykros.
Return to the spaceport, board the Landale, and head on out.
Rykros:
It seems that Rykros is actually another planet in the Algo system. Upon
landing, you'll be greeted by Le Roof, a cryptic, ephereal being who asks
you to retrieve some articles from the guardians of the towers of Rykros.
Before you leave the Silence Temple, pick up the Guard Sword, a powerful
new weapon.
Courage Tower:
Travel southeast with the Hydrofoil to get to the Courage Tower. As you
make your way to the top, get the three new armors available. When you
reach the very top, you'll see what appears to be three evil minions
getting trashed by the boss. Engage him in battle. But be warned, many of
the standard techniques and skills will not work against this opponent.
Victory will bring you two Rings of the Stars. Equip Chaz with the
Algo-Ring, then exit and head northwest of the Silence Temple.
Strength Tower:
The second Rykros tower has the same objective as the first: pick up the
strong new items (two claws and a rod) and then challenge the boss. As
with the other tower guardian, only certain attacks will succeed. You'll
get three rings from this battle; equip the other three characters with
these.
Silence Temple:
Return to Le Roof. Since you have passed the tests of strenght and
courage, he will tell you the history of the Algo system, Dark Force, and
the champions who must protect the worlds. After learning these secrets,
Chaz refuses to be swept up in further battle. But Rune suggests you
return to Esper Mansion, so off you go.
Esper Mansion:
Travel into the main basement chamber of Esper Mansion. There, Rune will
tell Chaz that he must go inside the cavern to meet Elsydeon. Grudgingly,
Chaz goes in.
When Chaz reaches the great statue of Alis, his mind is flooded with images
and memories of all those heroes who fought before him to destroy Dark
Force and protect Algo. He receive Elsydeon, a great and powerful sword
that holds the souls of all the fallen champions of Algo. With a newfound
resolve, he rejoins his companions.
Motavia:
As you return to Motavia, you discover that a dimensional gateway has
opened up between the Algo system and the dimension that holds the Profound
Darkness. All you companions have returned, fully healed, and are ready to
join you in the final battle. However, you can only choose one more
warrior to accompany you, as you only have one Ring of the Stars left.
After making your choice, head back to Rykros.
Rykros:
Southwest of the Silence Temple lies the Anger Tower. Inside you can pick
up another Guard Mail. However, when you reach the top, Chaz will go
alone. He will meet Alys, and will have to fight her. Once he does, the
third guardian offers him a proposition: give in to the anger and hatred
that flows within in order to gain the ultimated destructive weapon. Chaz
MUST not agree, or he will be destroyed. The guardian, sensing his wisdom,
rewards him with the Megid technique. Chaz is now free to rejoin his
companions.
Dimensional Rift:
Back on Motavia, you can now set off for the disaster site. It lies just
north of Piata. Enter the crevice, and you will be transported to a
parallel world wherein the Profound Darkness resides. If you do not
destroy it once and for all, the PD will certainly destroy the Algo system,
perhaps even the entire universe.
Once you meet the PD, you will be faced with your most difficult battle.
You must keep your defenses up, and you must not spend all of your skills
on the first incarnation. There are THREE versions of the Profound
Darkness that you must battle, one after the other, before you are
victorious.
When you do triumph, sit back and watch the glorious ending to this
spectacular game. It truly brings the Phantasy Star series to its fitting
conclusion.
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