by TigerNightmare » Fri Sep 07, 2012 7:23 am
First of all, I want to be the next person to thank Kyence for her work on this. I'm enjoying the extra bits and everything doesn't seem off thematically. I spent almost the entire day playing and I didn't eat until after 11 PM.
Secondly, I'll give her a pass on the hydrofoil/hovercraft being the same thing because I know working with space constraints within stubborn coding is a pain in the ass. But they're not the same. No. Still better than flow-mover or whatever the hell it is.
Third, I dunno about you guys, but I'm finding it a little bit easier. Myau and Lutz have died on me a couple times, but I remember significantly more grinding time with just Alis in the beginning of the original fighting owl bears and scorpions. I do miss the free recovery place in Camineet, though.
Fourth, I was also experiencing graphical glitch issues with PCSX2 and it drove me so crazy that I beat the problem until my fists were bloody (metaphorically) and the lines were gone. For me, it wasn't an interlacing issue but a very specific thing on the GS Plugin configuration. I like the way interlacing looks so I leave that on Auto. I played with things and found that changing the renderer to Direct3D9 (Software) made the lines go away, but I played with it some more and after I put it back on Direct3D9 (Hardware), I left the checkbox for Texture filtering "half" checked (it looks like a green square, just click it till it's not a check or blank) and that fixed everything.
I never used PCSX2 before, so I had to learn my way through it a bit. I have my TV setup as my second monitor and it has to be the primary monitor or I get sound studdering issues in full screen. Turning 5.1 sound on makes the game more thumpy than I thought it would be.
Well, I guess that's it. Thanks for everything, everyone.