Hi people. This is your friendly neighborhood Xfixium here. I've known about Phantasy Star Cave for quite some time now. Huge fan of the original Phantasy Star series (As well as the online ones). I've waited for about as long as I could wait for an official Phantasy Star IV remake of some sort to be made. Only for me to get really drunk, and cry in a corner for years. So, I said "f*!k it", I'm gonna try my hand at one. So here we are, standing in a circle, like a buncha jerks.
So, right off, I started making this in Unreal, it's been an absolute pleasure so far. Almost to the point that I'm questioning reality at this point. I've made the entire intro already, sans Rune, Wren, Rika, and Chaz panels. They will eventually be done. I started designing Rika at the moment, but the designs are still in limbo till I get that special tingle in my nuts. I also have been working on a .net Windows tool that reads in the data from the original western version of the rom (I've own a hard copy of the game for like, 35 years or so. Don't come at me with legalities. XD) Big shout out to lory90 (lorenzo), and all that have contributed to the rom disassembly. I want this game to be very closely tied to the original data, before I go forward with any additional content. I want to preserve what made the original great.
So yeah, now my personal goals and battle plan for this.
General information for the game:
HD graphics, 1080 at least
Uses 3D models, 3D engine (Unreal most likely)
Most things will be preserved from the original, viewpoint wise (top down towns and fields, back view battles), just more dynamic animations and camera changes will occur during certain actions
Character designs will be a blend of the original game, and Phantasy Star Online 2 designs (Subtle Tron like techy things blended in)
Changing equipment will display on the character when swapping things around
Add an additional character, that you acquire through a hunter's guild job. Might be a technique using cast type, that the player can customize through a machine factory. (I'm thinking an abandoned forgotten floating factory or underwater type thing.)
More cut scenes/dialog to flesh out the characters personalities further
Pull in enemies, skills, and weapons that weren't available in the western version, eg. Blood Axe, Spiral Slasher, Shadow Mirage, Feeve, map etc.. etc..
Multiple languages (Localization)
New hunter's guild jobs (So that poor receptionist doesn't get punched in the face for having no jobs left)
Optional Thoughts:
Changing gear whilst in battle, maybe have macros that can change that as well
Adding in some different weapons through crafting of some sort, or changing the element of a weapon like Phantasy Star 2 Generations.
The ability to bring back Alys much like Phantasy Star 2 Generations and Nei
Phantasy Star IV Title screen stuff:
http://www.pyxosoft.com/projects/psiv/s ... s4_001.png
http://www.pyxosoft.com/projects/psiv/s ... s4_003.png
An early work in progress Rika base design:
http://www.pyxosoft.com/projects/psiv/s ... s4_004.png
Early model work:
http://www.pyxosoft.com/projects/psiv/s ... s4_007.PNG
http://www.pyxosoft.com/projects/psiv/s ... s4_008.PNG
The Phantasy Star IViewer application so that I can analyze and export data from the rom as I see fit:
http://www.pyxosoft.com/projects/psiv/s ... s4_010.png
I'm currently working on the data reader tool, reading in the compressed dialogs atm. I've read in everything I've wanted to, except the map data, and graphics. I'm still not sure I want to go through the trouble finding/reading the graphics data in. If it's not TOO time consuming, I will read that data in as well. Also, I have plans on putting everything that this project produces up on github, open sourced as much as possible.
Things are very early, I think it's been only 3 weeks development thus far. I've created a topic for it now, because I want to hear from fans of the original series.
What would you want to see in a HD remake of one of the best, if not, THEE BEST RPG ever created?
Any ideas or suggestions?
Thanks for looking!