Phantasy Star Sprite Sheet Project

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Phantasy Star Sprite Sheet Project

Postby grippie » Sun May 19, 2013 10:26 pm

Hello all,

I've been working on reducing the 4 main PS games to their sprite sheets to help anyone who wants to make a game with the same graphic assets. I am currently finished with PS2 and PS3. I started this because the PS2 sprite sheet out there is terribly incomplete. I am moving on to PS1 next and then PS4 (since it probably has the largest number of sprites to dissect.) The mod can put these up on the site as well if they would like.

The genesis games use a 32 x 32 tile sprite and the Master system uses a tiny 16 x 16 sprite. I added a 2 pixel margin to make it easier to view the individual sprites. You can use a program like Tiled (http://www.mapeditor.org/) to build your own PS world.

I will post the rest of PS2 and PS3 in this post.
Attachments
Man Made.png
Man Made.png (175.91 KiB) Viewed 19894 times
Towns.png
Towns.png (54.67 KiB) Viewed 19894 times
Mota World.png
Mota World.png (71.83 KiB) Viewed 19894 times
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Re: Phantasy Star Sprite Sheet Project

Postby grippie » Sun May 19, 2013 10:27 pm

The rest of the PS2 Sprites
Attachments
Cave.png
Cave.png (92.15 KiB) Viewed 19893 times
dezo.png
dezo.png (25.22 KiB) Viewed 19893 times
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Re: Phantasy Star Sprite Sheet Project

Postby grippie » Sun May 19, 2013 10:28 pm

And now PS3. As you can see they really got cheap with PS3 as all towns are virtually the same and there are only 3 landscape types.
Attachments
Towns.png
Towns.png (154.57 KiB) Viewed 19893 times
Overworld.png
Overworld.png (132.3 KiB) Viewed 19893 times
Dungeons.png
Dungeons.png (58.19 KiB) Viewed 19893 times
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Re: Phantasy Star Sprite Sheet Project

Postby Missagh » Mon May 20, 2013 1:59 pm

Excellent! Would you mind if we would add these to the site? We have been planning to open a sprite section for years now.
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Re: Phantasy Star Sprite Sheet Project

Postby grippie » Mon May 20, 2013 4:40 pm

Please do. It took me a lot of time to assemble these but it was fun to break down my fav games into pixels :) I'm currently looking for PSIV maps to start that project.
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Re: Phantasy Star Sprite Sheet Project

Postby grippie » Mon May 20, 2013 5:17 pm

wow, I assembled all of the PSIV maps and there are more distinct locations than PS2 and PS3 combined. There should be a lot of reuse, but i'll get to work on them right away.
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Re: Phantasy Star Sprite Sheet Project

Postby BenoitRen » Tue May 21, 2013 11:17 am

Actually, the Mega Drive uses 8x8 tiles...
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Re: Phantasy Star Sprite Sheet Project

Postby LegoMuskCat » Wed May 22, 2013 8:58 pm

I always appreciate work like this--from personal experience, it's very time-consuming! I'm sure it'll help out a lot of people with their fan projects. :D

The only thing I'd pick at would be the lack of extra states for the animated water and shorelines, the blinking of the PSII walls for the techy areas, etc. Otherwise, this is very good for someone to get a head start with.
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Re: Phantasy Star Sprite Sheet Project

Postby grippie » Thu May 30, 2013 2:52 am

Yea, I figured if someone was going to actually get to the point of having the animated rail on the dungeon wall, or twinkling water sprites they would be able to add that in. It would also double the amount of sprites on the sheets and it would be very confusing to actually build something. Good point though.

p.s. PSIV is going to take me awhile. There are just so many texture variations in the game. I'm working on it though. Maybe i'll post each sheet as I finish them.

@BenoitRen, Sprite size is on a per game basis. For instance, Sonic the Hedgehog has a 256 x 256 sprite size for the levels.
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Re: Phantasy Star Sprite Sheet Project

Postby BenoitRen » Thu May 30, 2013 3:15 pm

grippie wrote:@BenoitRen, Sprite size is on a per game basis. For instance, Sonic the Hedgehog has a 256 x 256 sprite size for the levels.

First, we're talking about tiles, not sprites. Second, you're talking about memory banks for the tiles, which are divided into 8x8 tiles. Hence tile maps on the Mega Drive are built of 8x8 tiles.
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Re: Phantasy Star Sprite Sheet Project

Postby Tryphon » Thu May 30, 2013 9:55 pm

@ grippy : that's a huge work. Unfortunately I'm afraid you missed some points :

first it has already been done : at least for PSIII, you'll find complete (and, IIRC, enhanced) tiles and sprites sheet on OrakioRob's gazetadealgol website. And I think Ustvestia did the thing for PSII on The Spriter Ressource site.

second, a typical RPG map is made of at least two layers : one for the ground (above which sprites are put) and one for the top (which comes above the sprites). So there are two sets of tiles. The top tiles have often a transparent color. Unfortunately the tiles you provided are the result of putting the top tiles on the top of the ground tiles (with sometimes sprites between), so they'll be of little use for a coder. I know that because I've already coded a RPG engine that mimics Genesis PSII, and another that mimics Playstation 2's PSII remake (where maps have much more than 2 layers).

A minor point too : generally, the engine handles the rotation or flip of a tile, so no need to put several rotated copies of a tile.
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