PREMISE: I don't know if PSGEN1 algoring WORKS as PSGEN2 algoring, anyway that's how i inserted ICONs:
1) In FONTS directory you should have two files:
"bf-encoding.txt" ---> In this file you have to place the filename of the icon placed in "extras" directory (eg: {arcane.png} )
"bf-width.txt" ---> In this file you declare the width of the icon (eg: in my case [arcane]|20 )
!!!IMPORTANT FOR BOTH FILE!!! PAY MUCH MUCH ATTENTION WHERE YOU PUT THE NAME !!
FIRST RULE: EVERY LINE A NAME | CHARA | BLANK SPACE
SECON RULE: YOU CAN'T EXCEED THE 256 LINES (if you count the line in both file they ARE EXACTLY 256) my tip is add ontop of the other icons....both files should start with about 70 BLANK LINES...try to place here your icon like in my example (you have to SUBSTITUTE a blank SPACE):
------------------------------------
etc
BLANK SPACE
BLANK SPACE
BLANK SPACE <-- try to place here you icon!!!
{blank.png}
{knife.png}
{hood.png}
{heal.png}
{fluid.png}
etc
-----------------
I suggest to use a good editor like notepad++ and ALSO NOTE that every file is in UNIX FORMAT (is important for carriage return character) so try to edit files with a compatible editor!!! In my version ALGORING had good verbose output for error so it was "relatively" simple to UNDERSTAND how it works after some BAD ATTEMPTS.
I MUST CONFESS THAT UNDERSTANDING HOW ALGORING WORK WAS THE FUNNIEST PART OF THE PROJECT and AGAIN TRYPHON WHAT A F...ING GENIOUS!!!
2) For MTE you should have in FONT directory a file called "MTE.txt"....edit only THIS MTE_MOD is useless you can also delete it
(the other necessary file is MTE-descr.txt but it will be updated automatically from algoring when you populate MTE.txt )
In this file you can put every word you want..as always one word for each line...
TIP: DON'T ABUSE IT as every word you use in MTE will be automatically replaced everywhere without exception producing sometimes unwanted results...
You can also directly reference images and recall them into *.txt file like this:
@element{sf-element.png} ---> and then recall into *.txt of SLPM using @element
FINAL NOTE: If everything goes well, algoring will produce 2-3 PNG files called debug0.png, debug1.png, debug2.png that will contai everything you have edited in files mentioned before (MTE, ICON, etc, etc)...The file you've posted is non-other than a combination of the thre debug file..
