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Re: Phantasy Star Generation:1 English translation project

PostPosted: Mon Dec 07, 2015 1:24 am
by xrick
Dear goodness, Kyence... You've set the precedence so we can only be thankful to you and the efforts you've put into this big project (counting PSg2 as well).

Re: Phantasy Star Generation:1 English translation project

PostPosted: Mon Dec 07, 2015 1:30 am
by chi89333
Greetings Kyence

I will like to say a big thank you for your work in PSG1 and PSG2
. These two are my favourite games and i recall the days when i bought the sega cartridges for phantasy star 1 and 2 to play on the genesis. Really appreciate the team's work on these 2 games

Re: Phantasy Star Generation:1 English translation project

PostPosted: Wed Dec 09, 2015 1:40 am
by SandyLandale
Currently trying to get ahold of Tryphon, but the current changes to v2.20 are as follows:

- Put a space between the year number and the year itself. (e.g. 146AW becomes 146 AW.)
- Spell names are now displayed in cyan the dialogue, to be consistent with tech names in PS generation:2.
- Last Photon's icon is changed from those used for healing items/magic to those used in the -fluid items, to be consistent with Nei's Final Force in PS generation:2.
- Changed Antiplano Plateau to Altiplano Plateau.
- Some typo fixes.
- Further grammar formatting to match PS Generation:2. ("okay" becomes "OK", item names are always capitalized if they're referenced in the dialogue)

Hoping to add this mysterious bug on real hardware to the list of fixes.

Image

Here's the best image I could get of it--and the streamer angahito didn't appear to keep the Twitch VOD of it, sadly, unless I'm misunderstanding something--but it happens on real hardware when you end a battle, either by winning or fleeing. It's a pretty bad bug.

Re: Phantasy Star Generation:1 English translation project

PostPosted: Wed Dec 09, 2015 6:40 am
by Tryphon
It doesn't happen on PCSX2 ?

Re: Phantasy Star Generation:1 English translation project

PostPosted: Wed Dec 09, 2015 4:19 pm
by SandyLandale
As far as I know, this can happen on PCSX2, but only if you're in a vehicle and you run away from battle. It happens very rarely, so rarely that I thought it was a bug with the emulator.

Edit - http://www.twitch.tv/angahito/v/28601104 You can see the glitch around the 22:20 mark. Just found the VOD.

Re: Phantasy Star Generation:1 English translation project

PostPosted: Sun Dec 13, 2015 8:13 pm
by Zucca
Hi.
Can someone quickly recap where are we with this translation project?
Can I run it in Linux natively (using emulator, like RetroArch), or do I need to use Wine or virtualization?

Re: Phantasy Star Generation:1 English translation project

PostPosted: Sun Dec 13, 2015 9:37 pm
by Tryphon
SandyLandale wrote:As far as I know, this can happen on PCSX2, but only if you're in a vehicle and you run away from battle. It happens very rarely, so rarely that I thought it was a bug with the emulator.

Edit - http://www.twitch.tv/angahito/v/28601104 You can see the glitch around the 22:20 mark. Just found the VOD.


Thanks for the link.

I have no clue about what causes that, but I think I've already seen a post on this board (maybe this precise topic) reporting something similar on Kyence version. So it may be related with Kyence (or me) playing with pointers (she may have accidently put data in what she thought was empty space but which is in fact used by the game. It'd be similar to the Soundtrack bug if you remember).

Re: Phantasy Star Generation:1 English translation project

PostPosted: Mon Dec 14, 2015 1:29 am
by SandyLandale
Zucca wrote:Hi.
Can someone quickly recap where are we with this translation project?
Can I run it in Linux natively (using emulator, like RetroArch), or do I need to use Wine or virtualization?

Hi Zucca. v2.10 is out and it's perfectly playable on emulators for computers, but on real hardware, it craps itself with the bug I showed earlier. I don't know much about Linux or RetroArch, but if something can play PS2 games, it can probably play PS generation:1.

Tryphon wrote:Thanks for the link.

I have no clue about what causes that, but I think I've already seen a post on this board (maybe this precise topic) reporting something similar on Kyence version. So it may be related with Kyence (or me) playing with pointers (she may have accidently put data in what she thought was empty space but which is in fact used by the game. It'd be similar to the Soundtrack bug if you remember).

It's entirely possible. We do now have that Angahito fellow who is willing to test it on his modded PS2 and PS3--he's said as much to me--so we can probably get ready to finalize this. He's playing off of a USB drive of some sort, though I'm not sure if it's a flash drive or if it's an external hard drive. Either way, it needs to be fixed...

Re: Phantasy Star Generation:1 English translation project

PostPosted: Mon Dec 14, 2015 9:40 am
by Zucca
SandyLandale wrote:
Zucca wrote:Hi.
Can someone quickly recap where are we with this translation project?
Can I run it in Linux natively (using emulator, like RetroArch), or do I need to use Wine or virtualization?

Hi Zucca. v2.10 is out and it's perfectly playable on emulators for computers, but on real hardware, it craps itself with the bug I showed earlier. I don't know much about Linux or RetroArch, but if something can play PS2 games, it can probably play PS generation:1.
Great. :text-woo:

I'll try to play it before X-Mas. \o

Re: Phantasy Star Generation:1 English translation project

PostPosted: Tue Dec 15, 2015 9:58 pm
by Tryphon
SandyLandale wrote:
Tryphon wrote:Thanks for the link.

I have no clue about what causes that, but I think I've already seen a post on this board (maybe this precise topic) reporting something similar on Kyence version. So it may be related with Kyence (or me) playing with pointers (she may have accidently put data in what she thought was empty space but which is in fact used by the game. It'd be similar to the Soundtrack bug if you remember).

It's entirely possible. We do now have that Angahito fellow who is willing to test it on his modded PS2 and PS3--he's said as much to me--so we can probably get ready to finalize this. He's playing off of a USB drive of some sort, though I'm not sure if it's a flash drive or if it's an external hard drive. Either way, it needs to be fixed...


I just got an email from OrakioRob where he tells me he never encountered this bug despite playing heavily. Since his base version was the original japanese (whereas yours was Kyence's translation) it reinforces the assumption that it'd be some data moved where it shouldn't have been.

When I'll have time (this part of the year isn't the most appropriate), I'll check every pointers.

Re: Phantasy Star Generation:1 English translation project

PostPosted: Tue Dec 15, 2015 10:18 pm
by SandyLandale
OK! Thank you so much, Tryphon. I guess the RHDN release will wait. In the meantime, please be patient, anyone who wants to play on a real console.

Re: Phantasy Star Generation:1 English translation project

PostPosted: Wed Dec 16, 2015 1:10 am
by Zucca
Before I run into playing this... Do I need a game pad with analog sticks?
If yes, I need to tell Santa that I'm in need of one.

Re: Phantasy Star Generation:1 English translation project

PostPosted: Wed Dec 16, 2015 4:03 am
by SandyLandale
You shouldn't! PS generation:1 is analog-compatible, but it's not at all necessary to use it. In fact, I feel like the characters move in a more stable way with just the D-pad...

Re: Phantasy Star Generation:1 English translation project

PostPosted: Wed Dec 16, 2015 11:09 am
by Zucca
SandyLandale wrote:You shouldn't! PS generation:1 is analog-compatible, but it's not at all necessary to use it. In fact, I feel like the characters move in a more stable way with just the D-pad...
Nice.
I just need to pick up the right emulator for the job, since I didn't find any cores for libretro that would run PS2 games.
:confusion-shrug:

Re: Phantasy Star Generation:1 English translation project

PostPosted: Thu Jan 21, 2016 9:49 pm
by teknopathetic
I just want to say, I'm really looking forward to playing this on a console! Thanks for all the hard work that has gone into Generation:1's stunning re-release!