SandyLandale wrote:As far as I know, this can happen on PCSX2, but only if you're in a vehicle and you run away from battle. It happens very rarely, so rarely that I thought it was a bug with the emulator.
Edit - http://www.twitch.tv/angahito/v/28601104 You can see the glitch around the 22:20 mark. Just found the VOD.
Zucca wrote:Hi.
Can someone quickly recap where are we with this translation project?
Can I run it in Linux natively (using emulator, like RetroArch), or do I need to use Wine or virtualization?
Tryphon wrote:Thanks for the link.
I have no clue about what causes that, but I think I've already seen a post on this board (maybe this precise topic) reporting something similar on Kyence version. So it may be related with Kyence (or me) playing with pointers (she may have accidently put data in what she thought was empty space but which is in fact used by the game. It'd be similar to the Soundtrack bug if you remember).
Great.SandyLandale wrote:Zucca wrote:Hi.
Can someone quickly recap where are we with this translation project?
Can I run it in Linux natively (using emulator, like RetroArch), or do I need to use Wine or virtualization?
Hi Zucca. v2.10 is out and it's perfectly playable on emulators for computers, but on real hardware, it craps itself with the bug I showed earlier. I don't know much about Linux or RetroArch, but if something can play PS2 games, it can probably play PS generation:1.
SandyLandale wrote:Tryphon wrote:Thanks for the link.
I have no clue about what causes that, but I think I've already seen a post on this board (maybe this precise topic) reporting something similar on Kyence version. So it may be related with Kyence (or me) playing with pointers (she may have accidently put data in what she thought was empty space but which is in fact used by the game. It'd be similar to the Soundtrack bug if you remember).
It's entirely possible. We do now have that Angahito fellow who is willing to test it on his modded PS2 and PS3--he's said as much to me--so we can probably get ready to finalize this. He's playing off of a USB drive of some sort, though I'm not sure if it's a flash drive or if it's an external hard drive. Either way, it needs to be fixed...
Nice.SandyLandale wrote:You shouldn't! PS generation:1 is analog-compatible, but it's not at all necessary to use it. In fact, I feel like the characters move in a more stable way with just the D-pad...
Users browsing this forum: No registered users and 1 guest