Dreamer wrote:^ that was along my line of thought, too.
If there was some PSV project, I'd like it to stick with the main series, keeping a few aspects intact. Chief among them would be the turn-based battles, perhaps styled after PSII or PSIV (preferably the latter since it's an upgrade of the former). I'd also love to see an extensive amount of characterization and a deep plot (not horribly and unnecessarily convoluted to the extent of some games).
Exactly my thought-- and of course there will be HEAVY amounts of coustimization.
The following will have extensive spoilers on the classic series.
My list of random thoughts includes:
1. Nei - Yes, she dies in PSII, and Rika is a Numan/Newman in PSIV. Cool beans. But Nei herself doesn't need to come back, whether it's through cloning or any other means. Feel free to introduce a new Numan if desired, I don't care as long as it makes sense as to why they're around (maybe Rika has descendants?).
I have already created a NUMAN/HUNEWEARL type character, and yes, it will make a lot of sense once you play the game
2. Instances of the Alisa III - This is something that never melds well with PSI, II, or IV in my opinion. I think there's a very good reason why it was pretty much left out of PSIV (that and the events of PSIII happen post PSIV anyways in the JP version). Some other worldship could be used, perhaps. I'd like to see some good 'splaining done if this is the case.
see the part about lutz
3. Recycled bosses - As cool as it is to see cameos of older characters, or even bosses (such as Lashiec's brief return in PSIV), unless it's executed very well and has some semblance of logic behind it, I'll never understand the point of why anyone would wanna bring back a dead and used adversary. Dark Force, in theory, shouldn't return either, unless the idea behind that is that DF has become independent of the Profound Darkness. Zio's cult consisted of people who were brainwashed, and when he died his spell seemingly wore off, so there shouldn't be any remaining fragments of that, either.
>i am going to stay away from recycled bosses such as zio, but as you can expect, Dark force will return in some way or another. however, also expect some bosses and enemies from the pso series MIGHT end up in this- one already written is
De Rol Le.
4. Yet another Lutz - [silliness]We all know Rune, and his Esper title of "Lutz". He's special "because" he's "Lutz". We don't need another special snowflake. I don't even care for "Lutz", even in PSI because he looks like a girl. This is why, when Phantasy Star was translated by SOA, they named "him" Noah and called "him" a her. I always knew that Noah was Lutz's stage name. And I also knew that Lutz was really a SHEmale! Knew it... >.>[/silliness]
> Dont worry about Lutz- although he will return, and im going to go all out and reveal an entire character-- it will be in a character know as KATE. This will also tie up the story line of ALIS in some way-- im thinking you'll be shocked by this part in the game!
5. Lutz - What? I'm repeating the above? Oh. Well. We don't need another Lutz, the idea is done and used. Give me a damn good explanation if he's reused. The whole "I'm special and reincarnated" thing could be said, but should it, really? And making Lutz female only confirms my suspicions that Lutz was a girl all along, so that makes Rune a female by extension! The yaoi was a lie after all!![/srsly dun wit silliness]
see above
6. Retconning Phantasy Star - PSIV did it, and everyone knows it. But it's considered canon. If the series needs to be retconned for some reason, like story reasons, then it should have a good explanation.
>What's Retconning?
7. Overall goal for the protagonist(s) - In PSI it was about overthrowing the tyrant Lassic. For PSII it was about removing Mother Brain from power (and perhaps saving Motavia by extension?). PSIII's worldship needed to be saved from destruction by Dark Force's hands. PSIV basically followed in PSIII's footsteps, as DF was hellbent on destroying Algo once again. Something always needs to be saved... Fighting to protect something precious, whether it's freedom, the future, or the world. I simply wanna see something worth fighting for. Give me a reason to care about the world and its people. Give us, the players, a compelling reason to journey and see the game to its end.
>Trust me, like a stephen king novel, you'll want to find out the ending
8. Graphics - I suppose PSIV is the standard for "good" graphics, even if it's based on PSII's. Whether it's the sprites, the maps, or the animated enemies, they all look pretty good. I'm honestly keen on PS's overall style as a whole, but I can't say I've seen anything else that looks quite right.
> all phantasy star games have had at least one major change in graphics (Just look at PS3). i want to stick with the PS4:EotM style, but change it up a little bit.
I think that's it. Hopefully this laundry list and overly huge post doesn't deter you from your project. =P
Just my two cents.
I also have some questions that aren't overly important, but I felt like asking:
What program/game maker will you be building this game with?
I want to stay away from RPGmaker and mainly go with something like C++ or XNA studio
It looks like you're aiming to model this more after PSO than the main series. Is it wise to call it PSV then, when PSO is unrelated to Algo?
It is going to continue along the timeline of the main series-- just because i want some things like section IDs doesn't mean i want this game to be a PSO incarnate. i mainly want this to be a PS game that connects with the internet-- a simple (well... in words...) idea shouldn't change what i have in mind.
How much experience do you have with game creation?
absolutly none, but im in school
Are you dedicated to your commitments?
yes- Make a promise, don't break a promise
What areas are you not so good with?
Dead lines and Programming
What's your favorite color?
Green, Yours?
Can you pat your head and rub your tummy at the same time?
yes, and did you know that thats the final test in American Sign Language?
Thank you, if you've read this entire post. =)
no, thank you for the crit. no matter what people think, this will make a better game overall!
BenoitRen: fixed the quoting