Okay, I've been vaguely aware of the discussion on this story, but I haven't read any of it since I didn't want any preconceived notions or spoilers or whatnot. I'll go back and read the relevant posts tomorrow (since it's late o'clock and I should be getting to bed, but I shall review first!).
I don't know if it's been pointed out yet or not, but "rogues" is misspelled as "rouges" at least twice that I caught. I know, pesky spellcheck. There were a few other awkward word choices and/or phrasings, but nothing to really bother me.
Now onto the things that people care about. Readers of the Compendium know that Rika and Chaz did get together, they had a son, and Chaz didn't last long after that. I guess it could be argued that after defeating the Profound Darkness, Chaz should have been able to take out a group of bandits without issue, but I'll buy it. He could have been ambushed, outnumbered, any number of things, and as you pointed out that the crime rate was going up due to a crappy economy, desperate people do desperate things. It's entirely possible that his swing was still too slow.
Rika's bad feeling about his mission and her grief in the aftermath seemed a little rushed and glossed over, I would have liked to read more about her inner feelings regarding both of those things. I did really like how she turned to Hahn and Saya after Chaz's death, as 1) I like them, 2) it makes sense, and 3) it's nice to think that they all continued their friendship after the game's events when so many of the other characters went their separate ways.
Which leads me to: I did find myself thinking as Rika went out in search of Elsydeon/the man who killed Chaz, "Why didn't she just leave Rui with Hahn and Saya?" I can accept her bringing him to the Guild when she signed up, but it didn't really make sense to me that a mother would willingly put her child in such danger, especially so soon after the death of the husband/father. I know we can argue attachment and nursing and all sorts of other things, but it seems like the risks would have outweighed the benefits of bringing him along and that made some of the resulting scenes feel a little forced to me.
I enjoyed all the fight scenes, from the basement to the Guild to the final showdown - they were very clearly-written and I got a good mental image of exactly what was going on. The coarse language fit both the hunters and the bandits perfectly, and the old guy at the end got a few laughs out of me. The epilogue was sweet, but again, I felt that you could have elaborated just a little bit more.
Tomorrow I'll catch up on all I missed and I'll be sure to insert even more of my opinions into this thread and argue with everyone else.