Ps Monster Maker update...

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Ps Monster Maker update...

Postby Lord Khyron » Wed Apr 28, 2004 11:22 pm

The monster breeding and creation engine is done. Picture and path of growth chosen.<p>Now I am stuck on the abilities..<p>Magic or skill oriented? Acid spit or Double blade slide?<p>Give me names of monsters you wish to see and raise..<p>Fanbite is currently done :D
Lord Khyron
 

Ps Monster Maker update...

Postby Amwhere » Thu Apr 29, 2004 12:31 am

You're going to shoot me, but I had an idea:<br>Why not put a PS robot creation and modification engine in too. :)<br>
Amwhere
 

Ps Monster Maker update...

Postby Demon Child » Thu Apr 29, 2004 6:17 am

Perhaps you could make Dark Force or some other bosses. But make them VERY difficult to get. :p But if you cant do that then maybe make Bladeright and HakenLeft.
Demon Child
 

Ps Monster Maker update...

Postby Monocromatico » Thu Apr 29, 2004 1:03 pm

I force you to make all the dragons, Marauder/Reaper, and Fishman/Marman, all from PS1
Monocromatico
 

Ps Monster Maker update...

Postby LaconianShot » Thu Apr 29, 2004 6:30 pm

Er...I would like to see a Fishman. Or a Dr.Mad that would be hard to get.<br>I'd still like to be a tester when a playable version is developed. Of course, that's up to you...
LaconianShot
 

Ps Monster Maker update...

Postby Siren » Wed May 05, 2004 11:56 pm

I would assume, because of the limited intelligence of most Biomonsters, that it would be difficult for them to cast techniques. Only Biomonsters with high intelligence should be able to learn techniques.<p>Do with that however you like, but I think that I've made a valid point.
Siren
 

Ps Monster Maker update...

Postby Demon Child » Thu May 06, 2004 9:11 pm

About that 'only high intellegence should learn techniques' comment, have you forgoten about PS3? Everything had techniques, its just that some things really sucked at the ones that they knew. <br>So maybe just limit things to non Gi,Na, and any other high level technique for the low intelligence monsters.
Demon Child
 

Ps Monster Maker update...

Postby Lord Khyron » Thu May 06, 2004 11:34 pm

Your intelligence rating will determine what is and what is not effective.<p>A monster with a int of 60 is going to be able to do more than one of 20.<p>It'll be balanced because of requirements.
Lord Khyron
 

Ps Monster Maker update...

Postby Namagomi » Sun May 30, 2004 2:37 pm

Hm...<p>In response to the original question ("Which monsters would you like to see and raise?"), I will have to say that I currently favor the Gy-Laguiah/Lw-Addmer/Cula-Bellr series heavily, as well as the Centaur series and a ton of the human-types (Speard/Zio's Guard, the swordsman series, the Tech-User series). Additionally, I wouldn't mind seeing some mech-types, namely Life Deleters, the Loader series, the Arm Drone/Satellite Minion/Star Drone series, the Neowhistle series, and the Blauzen series...<p>With that said, I am honestly looking forward to this.
Namagomi
 


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