Phantasy Star: Eternal Story - Pharmaceuticals
Courtesy of Olga Labs and Parman Medical Inc., there are a variety of recovery items available to the public.
| Name | Description | Effect | Price |
|---|---|---|---|
| Monomate | A small vial of clear liquid. Splash it on a wound and watch it heal. | Restores 2d8+5 HP | 200 |
| Monofluid | A vial of green fluid. Consumed by mouth. | Restores 2d8+5 TP | 300 |
| Monovapor | A vial of green gas. Release and breathe deeply. | Restores 2d8+5 SP | 300 |
| Dimate | A small vial of liquid with a yellow hew. | Restores 4d8+10 HP | 500 |
| Difluid | A vial of green-blue fluid. | Restores 4d8+10 TP | 700 |
| Divapor | A vial of green-blue gas. | Restores 4d8+10 SP | 700 |
| Trimate | A small vial of yellow-green liquid. | Restores 6d8+15 HP | 1200 |
| Trifluid | A vial of blue fluid. | Restores 6d8+15 TP | 1500 |
| Trivapor | A vial of blue gas. | Restores 6d8+15 SP | 1500 |
| Trauma Patch | A grey plastic patch with black lines through it in various patterns. A red cross sits in the middle. | Converts all lethal damage to subdual damage, deals 2 temporary CON damage until all subdual damage is healed. | 2000 |
| Tralophene | A bottle or canister filled with a luminescent blue liquid. | Gives unlimited TP for d6 rounds, deals 2 temporary WIS damage afterwards until all TP is restored (if the user is at full TP upon use, it must be used and restored) | 2000 |
| Fantophene | A bottle of red liquid. | Gives unlimited SP for d6 rounds, deals 2 temporary INT damage afterwards until all SP is restored. | 2000 |
| Parophine | A bottle of green liquid with a green star on it. | Cures poison and disease. | 80 |
| Listrophan | A bottle of red liquid with a green star on it. | Loosens muscles, cures cramps and paralysis. | 90 |
| Ashline | A bottle of purple liquid, sometimes a white cream with a purplish hew. | Cures petrification and polymorphing. | 500 |
| Lun Dew | A vial of shining purple-blue fluid; enough for a shot. | Revives target at 30% HP. | 250 |
| Sol Dew | A vial of shining yellow-orange fluid; enough for a shot. | Cures all status ailments. | 350 |
| Astra Dew | A vial of glowing white fluid; enough for a shot. | Restores at full HP. | 2000 |
| Karotrine A: | Red Powder | +1 STR mod, -1 DEX mod | 800 |
| Karotrine B: | Blue Powder | +1 DEX mod, -1 CHA mod | 800 |
| Karotrine C: | Yellow Powder | +1 CON mod, -1 STR mod | 800 |
| Karotrine D: | Orange Powder | +1 INT mod, -1 STR mod | 800 |
| Karotrine E: | Purple Powder | +1 WIS mod, -1 INT mod | 800 |
| Karotrine F: | Green Powder | +1 CHA mod, -1 DEX mod | 800 |
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