Phantasy Star: Eternal Story - Conditions
"Bad Status" is a term often associated with abnormal, lasting affects. This reference contains all available information on such malicious affects as well as beneficial ones.
| Condition | Affect |
|---|---|
| Damaged Ability Score | As per ability score; at 0, each has a different affect, as follows: STR and DEX = 0: Character is so weak that he or she can't move. INT, WIS, or CHA = 0: Character is in a coma-like state. CON = 0: Character is dead. |
| Drained Ability Score | See Damaged Ability. |
| Blind | All targets have full concealment; move at half speed; enemies get a +2 bonus to attacks; lose DEX bonus to AC; STR and DEX based checks as well as Search and similar checks all at a -4 penalty. |
| Confused | Roll d10 each round. 1 - Wander away for 1 minute. 2-6 - Do nothing. 7-9 - Attack nearest creature. 10 - Act normally. |
| Cowering | Lose DEX to AC, enemies get +2 to attacking, can take no actions. |
| Dazed | May take no actions. |
| Deafened | -4 init, 20% spell failure without silent spell feat, cannot make listen checks. |
| Disabled | Partial Actions can only be taken; lose 1 HP for each strenuous act. |
| Dying | 10% chance of stabilizing each round or else lose 1 HP. |
| Entangled | -2 to attack, -4 to effective DEX, casting spells and techniques requires a DC of 15 to casting. |
| Exhausted | Move at half speed; -6 to STR and DEX; caused by doing something fatiguing while fatigued. |
| Fatigued | -2 STR and DEX. |
| Fear - Shaken | -2 morale penalty to all d20 rolls. |
| Fear - Frightened | As Shaken, but subject flees on path of choice until no longer in sight or hearing of the source. |
| Fear - Panicked | As Shaken, but subject flees on a random path with a 50% chance of dropping item in hand. Will cower if unable to flee. |
| Prone | -4 on melee attacks; may not use thrown weapons, but may use guns at no penalty; +4 to melee attacks against subject, -4 to ranged attacks against subject; Standing is a move action. |
| Staggered | If subdual damage equals current HP, only partial actions can be taken. |
| Stunned | Subject loses DEX bonus to AC and there is a +2 bonus to hitting subject; no actions can be taken; subject drops anything in hand. |
| Regeneration | Subject takes normal damage by a particular source; all other damage is subdual. |
| Fast Healing | Subject regains a certain amount of HP per round. |
| Doomed | Timer counts down by 1 each round; if the counter reaches 0, subject dies. |
| Diseased | Depends on disease. |
| Poisoned | Every so often a malicious effect will hit the subject. Depends on poison. Usually acts as the opposite of Fast Healing. |
| Petrified | Subject is turned to stone. |
| Polymorphed | Subject is a chicken or other animal. |
| Enraged | +2 to attacks and damage; -4 to AC. MAG's EP meter fills twice as quickly. |
| Depressed | +2 to AC; -4 to attacks and damage. MAG's EP meter fills half as quickly. |
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